iRacing's HUD is no longer the fixed set of black boxes it was in the old guides. Since the new Sim UI, almost everything on screen can be moved, hidden or pinned, and Season 4 2026 added new widgets on top. Here is how to move it and what I would keep.

The keys and features below come from iRacing's keyboard shortcuts page, its New Sim UI article and the 2026 Season 4 release notes, read on 2 November 2026.

Grid of the iRacing HUD keys, the edit layout options and the new Season 4 widgets

How to move the HUD

  1. Get in the car.
  2. Press Alt+K. iRacing calls it Toggle UI Edit.
  3. Drag each element where you want it.
  4. Press Alt+K again to leave edit layout.

In edit layout you can also switch movable elements on and off and choose the size of the virtual mirror.

Pin widgets and use minimal mode

This is the part that changed in Season 4 2026.

In edit layout, click the pin on a widget's header, or the pin in its row in the widget editor. Some widgets can't be unpinned because iRacing treats them as required, like penalties and flags.

Then you have two ways to strip the screen down:

  • On the session screen, the space bar is now Cycle UI Visibility Mode: normal, minimal (only pinned and required widgets), then completely hidden.
  • On the drive screen, there is a new bind, Toggle Minimal Drive UI. It works the same way but never hides everything.

If nothing is pinned, minimal mode is skipped. So pin first, then bind the key.

The new Season 4 widgets

WidgetWhat it does
Pit SummaryYour pit stall on pit road, tow time, fast repairs, service time, repairs, tyres, fuel, time in the pits and any penalty, all in one place. You can plan and run the stop from it.
Car DamageA wireframe of your car coloured by damage, from green to red, grey for missing parts. For now on the Mazda MX-5 Cup, Toyota GR86, BMW M2 Racing, Renault Clio, Ray FF1600, Mini Stock and the Pro 2 truck.
Reference Car UIA floating panel above your reference car in Time Trial, Time Attack and Test Drive, with its throttle and brake inputs. Offset and opacity are in the Drive screen. iRacing lists a known issue where it doesn't show in VR.
F9 Quick AccessThe F9 black box is now a menu to smaller panels with values you can change quickly.

The Track Map widget also allows larger sizes now, shows lapped cars a little earlier, and supports up to 16 car classes. In multiclass races the Standings black box can filter by class and defaults to yours.

The Pit Summary is the one I would add first. It does the job of three black boxes. If you still want the old way, my pit decisions guide and how to stop fuelling cover the black box controls.

What I keep on screen

In a real car you get a dash, a radio and your mirrors. That is it. The more you put on screen, the more you look at it instead of the braking point.

My layout:

  • Relative, close to my line of sight, so I don't move my eyes far to see who is around me.
  • Fuel, as a number, not a whole calculator.
  • Pit Summary in races with stops.
  • Virtual mirror only when the car's own mirrors are out of my field of view. My FOV guide shows how to set it.

Pin those, use minimal mode in the race, and bring the rest back in practice when you are working on the car.

Before you set the HUD, set the cockpit camera. Moving widgets around a wrong camera position means doing it twice.

FAQ

How do I move the HUD in iRacing?

Press Alt+K in the car, drag the elements, and press Alt+K again.

How do I hide the HUD in iRacing?

On the session screen, press space to cycle between normal, minimal and hidden. On the drive screen, bind Toggle Minimal Drive UI.

What is minimal UI in iRacing?

A mode added in Season 4 2026 that only shows the widgets you pinned plus the required ones, like flags and penalties.

How do I pin a widget in iRacing?

In edit layout (Alt+K), click the pin on the widget's header, or the pin next to it in the widget editor.

Can I move the virtual mirror in iRacing?

Yes. It moves in edit layout like the other elements, and you can set its size there.