RENNSPORT update 1.2.18 is the Hypercar Expansion Pack patch. It went live on Friday 23 October 2026 on PC, PlayStation 5 and Xbox Series X/S. It adds four paid Hypercars, doubles online grids to 24 cars, allows 60 minute races and, on PC, sends telemetry straight to SimHub.
It is the third big content patch of the 1.2 series this year, after Endurance Classics in May and Kings of the Ring in September. My older RENNSPORT pages, like the beta 1.7 patch, cover the game before its full release. This one covers where it stands now.
Checked on 29 October 2026 against RENNSPORT's own patch notes for 1.2.4, 1.2.15 and 1.2.18 and its multiplayer stability post of 24 October, all on rennsport.gg.
What is in 1.2.18
| Area | What changed |
|---|---|
| New cars (paid) | Aston Martin Valkyrie AMR-LMH, Lamborghini SC63, Toyota TR010 Hybrid, Genesis GMR-001 |
| Hypercar physics | New tyre model, reworked engine power, aero, setups and balance for the class |
| Multiplayer | Grids from 12 to 24 drivers, sessions from 30 to 60 minutes, firmer cross-platform sync and tick rates |
| Championships | New Modern Prototypes playlist with 3 championships |
| Leaderboard | Toggle sector times, best laps, ideal laps and tyre compounds for the whole field |
| SimHub (PC) | Native, high frequency telemetry output, no workaround needed |
| Wheels on console | Quick Setup fixed for several wheels, the calibration wizard now saves |
| Lighting | Night sky toned down, less fence shimmer, an anti-aliasing pass that made grass and shadows flicker turned off |
| Fixes | BMW M3 E30 DTM damage, BMW M1 Procar lights and camera, a pit box crash, replays, Nordschleife cones |
There are no new tracks in this patch.

The four Hypercars
The Valkyrie, the SC63, the TR010 and the Genesis are all current or recent Le Mans Hypercar cars, and they go into RENNSPORT as a paid pack. RENNSPORT's notes do not say the price, so check the store on your platform.
What the notes do say is that the whole Hypercar class got a new tyre model and a rework of power, aero, setups and balance. That matters more than the four names. A Hypercar grid only works if the cars are close, and Balance of Performance is how the real championship keeps them close too.
There is one known bug: on the Lamborghini SC63 the driving line reflects on the windscreen. RENNSPORT's workaround is an outside camera or turning the driving line off. I would turn the line off anyway. You learn a track faster without it.
24 car grids and 60 minute races
This is the change I like most, and it is free. Online and in Custom Contests, grids go from 12 to 24 drivers and sessions from 30 to 60 minutes.
Twelve cars is a sprint race with gaps. Twenty-four cars is traffic, and traffic is where you learn racecraft: where to pass, how to defend without losing the car behind you, when to give a place back. Sixty minutes means tyre wear and fuel start to matter. Prototypes need that length. A 20 minute Hypercar race is a qualifying lap with company.
SimHub on PC
RENNSPORT now sends its telemetry to SimHub natively, at high frequency. Before, you needed a workaround. You need the latest SimHub version, and it only works on PC.
That opens dashboards, shift lights, bass shakers and the rest of what SimHub drives. If you have never set it up, my SimHub beginner guide covers it.
Still broken: online disconnects
On 24 October RENNSPORT said players were being dropped from online races after the Hypercar launch, sometimes with a crash. The cause is an error in the session handshake, so the server refuses the connection. RENNSPORT says it is a client bug, not a server one. The fix has to go through internal QA and then approval from Sony and Microsoft before it ships, and RENNSPORT will post a release window once it is in certification.
So if you get kicked from a lobby this week, it is not your connection. On 29 October that hotfix had not been announced as live.
The 1.2 updates so far

| Update | When | Main content |
|---|---|---|
| 1.2.4 Endurance Classics Part 1 | May 2026 | Paid: Le Mans, Mercedes-Benz CLK LM, Porsche 911 GT1 98, Porsche 956, Peugeot 9X8 EVO, Ford Mustang GT3. Free: Kuala Lumpur Street Circuit, Hyundai N Vision 74, new layouts, first rebuilt AI |
| 1.2.15 Kings of the Ring | 24 September 2026 | Porsche 919 Hybrid Evo with DRS, BMW M1 Procar, KTM X-BOW GT2, a standalone Nordschleife layout. AI spacing, console FFB curves, harder track limit penalties |
| 1.2.18 Hypercar Expansion Pack | 23 October 2026 | Four Hypercars, 24 car grids, 60 minute sessions, native SimHub, lighting fixes |
Kings of the Ring and the Nordschleife are free for Deluxe Edition owners. The standalone DLC also gives access to every existing Nürburgring layout, the 24 hour one included.

Is it worth going back to RENNSPORT?
If you left in the beta, the game is a lot bigger now: Le Mans, the Nordschleife, Group C, the 919 Evo and now a Hypercar class, on PC and both consoles. The 24 car grids and the SimHub output are real steps.
But be honest about the open problems. The AI is still a work in progress by RENNSPORT's own words, and the online disconnects are not fixed yet. If you want a Hypercar sim today that just works, Le Mans Ultimate is built around exactly that grid. If you already own RENNSPORT, wait for the hotfix, then try a 60 minute race in a full grid. For the cars and tracks in the game, see my RENNSPORT car list and track list.
FAQ
What is the latest RENNSPORT update?
Version 1.2.18, the Hypercar Expansion Pack update, released on 23 October 2026. A hotfix for online disconnects was in QA on 29 October.
Which cars are in the RENNSPORT Hypercar Expansion Pack?
The Aston Martin Valkyrie AMR-LMH, Lamborghini SC63, Toyota TR010 Hybrid and Genesis GMR-001.
Is the Hypercar Expansion Pack free?
No, it is paid DLC. The free part of the update is the multiplayer, leaderboard, SimHub and lighting changes.
How many cars can race online in RENNSPORT now?
- Update 1.2.18 raised the grid limit from 12 to 24 drivers and the session length from 30 to 60 minutes.
Does RENNSPORT work with SimHub?
Yes, on PC, since update 1.2.18. Telemetry goes straight to SimHub, and you need the latest SimHub version.
Why do I keep getting disconnected in RENNSPORT online?
Since the Hypercar launch, an error in the session handshake drops players from lobbies. RENNSPORT says the fix is a client hotfix that needs QA and Sony and Microsoft approval before release.

