EA Sports’s Patch 1.6 for F1 24 was claimed to redesign the handling model and other game elements provisions. This update includes a number of repairs and other adjustments though the majority of the attention will be directed towards the handling upgrades area. Let us analyze the changes that can be made and the implications that can be caused by these changes.
Table of Contents
- These columns delineate the extent of increase in handling that were made in 1.6 Update
- Equilibrium medium traction control (TC) performance is restored
- Kerbs Are Now More Affecting Stability
- Engine Brake Adjustments
- Enhanced AI Capabilities
- Changes to Pressure in Publisher
- Impact on Management
- Effects on the Adjustments of Cars and Automobiles
These columns delineate the extent of increase in handling that were made in 1.6 Update
In addition, the most recent patch includes five main handling variations across other changes. These are modifications to the kerb behavior and modification of the medium traction control aid.
Equilibrium medium traction control (TC) performance is restored
The rebalancing of the medium traction control (TC) assist is one of the key factors here. Despite the lack of details being provided by EA Sports, the term “rebalanced” on the usage of Traction control presets promises a number of improvements in gameplay. This may appear to be an improvement for people who cannot live without this sort of help. Thus, this adjustment might not have an impact on my gaming experience since I do not normally rely on these aids in F1 24.
Kerbs Are Now More Affecting Stability
The rising case is increasing the effect that the kerbs have on the stability of the car with the squarer sausage kerbs especially affecting this change. One could describe this as a big move in this update, the one that is arguably the most significant alteration. In the past, when courses such as Imola or Hungary were being used, drivers would race over greys and there would be no penalty for doing so and they often would want to find the quickest lines- which would be right over the box sections. The new patch properly paves the kerbs and drivers would have to use more than the regular skills to avoid the car from tipping over.
Engine Brake Adjustments
Moreover, the patch changes this fact in that it makes it less likely for strong engine braking to turn into break locking so that the machine does not come to a complete stop. Players will have it easier in relation to these brakes and will not risk blocking due to this small amendment which may cause higher settings of engine braking configurations.
Enhanced AI Capabilities
AI performance is what’s more focused on change is the one that explicitly aims to reduce the incidence of AI vehicles locking up their brakes. This will not change anything to do with the player’s car per se, but should enhance game play for the players as there will more realistic and aggressive AI making it more competitive than before.
Changes to Pressure in Publisher
Tire pressures are the last handling adjustment, however they now play a greater role, both positively and negatively, to heat and grip. Most tracks resorted to using maximum tire pressures in order to control tire temperature and reduce the amount of drag generated by the vehicle before this patch. Seeking to find a middle ground, the update allows players to reduce tire pressure even more but without a clear adverse effect on top speed and grip. In career or Grand Prix modes where tire wear is enabled, this modification is anticipated to have a greater effect.
Impact on Management
A lot of players want to know how management in F1 24, for example, Patch 1.6, affects handling. The changes are however more moderate in comparison with earlier patches like Patch 1.3. The car’s tires constitute a car’s sole contact point with a road, thus if it is more convenient changing the tire pressure then the way the car behaves will also change that much.
However, the modification reduces these earlier disadvantages by permitting lower tire pressures without compromising too much on peak speed or grip. All in all, while there is a slight increase in understeer, the handling update is good, if not exactly groundbreaking.
Effects on the Adjustments of Cars and Automobiles
In this sense, what is the contribution of Patch 1.6 to the configuration of F1 24 cars and their settings? Subjectively speaking, I have not experienced too many differentiating factors of any importance across races running pre or post patch. Only slight tuning of the car settings that were applied before the update is necessary. Watch our action-filled video summary to get a comparison of the gameplay.
The temperature of the tires also does not vary significantly at the middle of the session, even at identical conditions. Running mediums on the likes of Imola or Hungary doesn’t get the tires hot enough to cause any appreciable temperature differences.
The handling model was fine tuned and the entire process of game play was optimized with the introduction of Patch 1.6 for F1 24. The game also has an improvement due to the rebalanced medium traction control assist, higher kerbs impact on the stability, more engine braking, increased efficiency of the AI, and drastic tire pressure modifications.