Racerom is a great racing simulator game that will give you an authentic real life experience of driving a car.
You can choose from all different types of cars and tracks, as well as the weather conditions on the track.
People who love racing simulators know how important realism is. In order to be realistic, many, if not all racing games have DRS – Drag Reduction System.
This system allows players to use reduce the drag in the straights by allowing the rear wing to collapse for a short period of time.
Doing so the speed in the straight will increase drastically!
Even an increase of 10 to 15 miles per hour…(15 to 20 km/h)
The rules of DRS in the race room are still being debated.
Some say that it’s allowed only at certain tracks and sectors, while others believe racers should be able to use this system anywhere with no restrictions however they see fit – especially if another car is directly behind you!
And finally: do AI drivers know how it works too or just rely on their intuition when racing??
How DRS actually works on Raceroom
The way it works in multiplayer is that if you’re within 2 seconds behind the car in front of, then this will be activated at your start/finish line.
You can deploy and desactivate it where ever during one lap which should help a lot with your laptime
Thankfully they haven’t overdone things with this feature otherwise it would have been a total joke with DRS being avalable at any time.
What about the sound of teh DRS on Raceroom?
The sound of the Drag reduction system wings moving is way too loud to my taste.
The first few times when driving in a pack of cars, I didn’t notice that they moved!
But then on replay… WOW!!
How to deal with the DRS activation zones on Raceroom
I’m a big fan of the DRS on raceroom, especially for those who like sending it down the inside at the end of the straights.
The activation zones are very easy to reach and once it’s on track you can’t really go wrong with your car since any mistake by either driver will give them an advantage over each other in speed as well!
In optimal conditions I find myself being able get just enough space away from someone else while still staying alongside him-this is all thanks to how effective this system actually works.
The only flaw I see with this DRS system?
It doesn’t reduce the aero enough when following other drivers.
The aero model is amazing, but it reduces drag too much for my liking.
I found for instance that that if you deploy the wings before taking your last corner at Zandvoort then there’s no need to brake and they don’t slow downwind enough in order use all of their potential.
However this might just be due to me being an expert with simulator programs over real life racing conditions!
Sometimes it can be difficult to know when and how to use DRS, so we’ve included some tips above on what you should do if you find yourself in this situation.
If these tips don’t help or you have any questions about your next sim-racing adventure, let us know!
We offer complete support for our customers as they navigate their way through Raceroom’s world of online races.
What are your thoughts? Have you tried using the DRS system before? Did it work for you?