Racerom is a well-designed racing simulator game where you will be able to feel as if driving a car in real life.
You can choose from all different types of cars and tracks as well as the weather which is on the track.
For such people who are lovers of racing simulators will know that such games should be as realistic as possible. To be realistic, many, if not all racing games have DRS – Drag Reduction System.
This system enables players to lower the drag on the straights by letting the rear wing flop for a limited time.
By doing so, the speed in the straight will improve significantly beyond what it currently is!
A change of even 10 to 15 miles per hour…(15 to 20 km/h)
The issues regarding the DRS rules in the race room are also under discussion.
Some would suggest that it is permissible only at certain circuit areas, while others think the racers should be free to deploy it whenever they want; for instance, if they are closely being followed by another vehicle.
And last but not the least: Do AI racers understand how DRS works or is it just about instinct for them when they are racing??
How DRS actually works on Raceroom
With regard to the application of DRS or active DRS, in a multiplayer mode, if the distance to the vehicle in front of you within the range of your vehicle length, so this will be triggered at your start/finish line.
This is quite practical in that change can be made at any point through a single lap which should be beneficial on the metrics which is speed in this case.
Dany said there is no way this could be overdone as such would make DRS available at any time which in itslef would be a whole joke.
What about the sound of teh DRS on Raceroom?
I think the noise level of DRS deploying and the sound of the wings operating exceeds normal work.
The first few driving on several vehicles packed into one, I never realized that the cars moved.
But then on replay … WOW!
How to deal with the DRS activation zones on Raceroom
I love the DRS in raceroom especially for those who like to push their car down the inside at the end of the straights.
The activation zones are very simple to achieve and once its on the track one actually cannot go wrong with his car on the track as well as any of the drivers because they used to be faster than each other.
In perfect situations, I can manage to drift by a millimeter from someone, thanks to the way how the system holds its place within a race.
The only flaw I see with this DRS system?
One cannot decrease the aero widow of another driver standing in front when driving on abreast.
The aerial model is something superb, however this system make use of too much low drag.
I discovered for example that if you deploy the wings before the approach of the last corner of Zandvoort, there is no need to brake and they do not slow down wind enough to make full use of wind’s potential energy.
The only reason I think I did quite well with the simulator was because I was much better compared to when racing in real life!
Conclusion:
At times, figuring out when or how to make use of DRS can be a bit of a challenge, so we have provided some pointers as to what you should do if you find yourself in this situation.
In case these tips don’t help or you are somehow wondering about your next sim-racing adventure, we are here for you!
As our customers move around Raceroom’s world of online races, we provide complete assistance to them.
What are your thoughts? Have you ever attempted to use the DRS system before? Did it perform up to your expectations?