If you have opened iRacing recently, gone to the Driving tab to nudge your force feedback, and found half the sliders missing, nothing is broken. They moved.

The 2026 Season 3 build did it, and it is one of those changes that generates an enormous amount of confusion for something that is, underneath, purely cosmetic. No values changed. No feel changed. A menu got reorganised. But every guide on the internet — including several on this site — was written against the old layout, so a lot of people are following instructions that point at a tab which no longer holds the setting.

Here is what actually happened, straight from iRacing's own release notes, and how to find whatever you were looking for.

What changed, exactly

The 2026 Season 3 initial release, build 2026.06.09.01 (notes dated 9 June 2026), contains this line:

In the Settings, added a new page, Force Feedback and Haptics.

And immediately after it:

All of the advanced settings for FFB and haptics are moved here. (Basic functions for FFB are left duplicated on the driving page). This should make the Driving tab more usable while giving us room to grow our list of FFB and Haptic settings.

Then, further down the same set of notes:

Force Feedback and Haptics Options tab labels have been shortened to Haptics and FFB respectively.

So there are three separate facts in there, and they get blurred together constantly:

  1. There is a new Settings page called Force Feedback and Haptics.
  2. Advanced FFB and haptics settings live there now. Basic FFB functions are still duplicated on the Driving page — duplicated, not moved. If you only ever touch Strength, you may not have noticed anything at all.
  3. Inside that page, the two option tabs are labelled Haptics and FFB, shortened from longer names.

That last point is why people search for "Force Feedback and Haptics" in the sim and come up empty. The page is called that. The tabs inside it are not.

What iRacing did not publish

I want to be straight about the limit of what is verifiable here, because this is exactly the sort of thing where guide sites start inventing detail.

iRacing did not publish a list of which settings landed on the new page and which stayed on Driving. The release note says "all of the advanced settings" and "basic functions," and it never defines either term. There is no table, no screenshot, no enumeration anywhere in the 2026 Season 3 notes.

I have gone through the three patches released since — Patch 1 (2026.06.12.02), Patch 2 (2026.06.24.02) and Patch 3 (2026.07.10.04), plus the hotfixes — and none of them add that list either. As I write this the newest build is 2026.07.17.01, Season 3 Patch 3 Hotfix 2, and the split is still undocumented.

So anyone telling you precisely where each slider ended up is reading their own screen, not a source. Read your own screen instead.

How to find any FFB setting now

The practical method, which survives future reshuffles:

Check the Driving page first. Basic FFB is still there. For most people that means the Strength slider and the auto button, and that is genuinely all they need.

If it is not there, open Settings and look for the Force Feedback and Haptics page. Then pick the FFB tab for wheel forces or the Haptics tab for vibration effects.

Hover before you drag. This is the bit almost nobody uses. iRacing prints a description of whatever adjustment your mouse is sitting on at the bottom of the screen — and in the same 2026 Season 3 build they added auto-scrolling for tooltips that run past the visible box. If you are unsure what a slider does, hover it and read.

The settings themselves behave the way they always did. Strength sets overall force. Wheel Force tells the sim how much torque your base can actually produce. Min Force lifts the smallest forces so gear and belt driven wheels stop feeling dead around centre. Use Linear Mode should be on for a direct drive base and off for something like a G29, where the non-linear boost makes small forces livelier. The auto button sets Strength to the highest value that does not clip — drive several laps first, then come back to the garage and hit it, or it has no data to work from.

If you want the full walkthrough of what to set and why, my iRacing wheel and FFB settings guide covers the numbers. Just be aware that the navigation directions in it — and in every settings guide written before June — describe the old layout.

The one setting you should not guess at

Wheel Force is a safety setting, not a feel setting. It should match what your base can produce, per the manufacturer. iRacing publishes a reference table for common bases: 2.2 Nm for the Logitech G25, G27, G29, G920, G923 and DFGT; 11 Nm for the Logitech G Pro; 4.8 Nm for the Fanatec ClubSport V1 and 7 Nm for the V2; 6 Nm for the CSL Elite; 2 Nm for the Thrustmaster TX, TMX and T248; 4.4 Nm for the T300 and T500.

Do not set it below the manufacturer's figure to tame a wheel that feels too strong. Turn Strength down instead. Setting Wheel Force low tells the sim it has less torque to play with than it does, and the sim compensates — which is how people end up with a base that snaps harder than they expected.

If you are on a direct drive base and want to find your clipping ceiling properly rather than by feel, WheelCheck is still the tool, and it is unaffected by any of this.

The haptics half

The Haptics tab is where the vibration effects live, and for a lot of people that is the reason they went looking in the first place — because their base started buzzing after an update and they wanted it to stop.

That is almost always Wheel LFE rather than force feedback proper, and it has its own history that is worth understanding before you start switching things off. I have written that up separately in iRacing 360Hz FFB mode explained, including which bases have what and the app.ini escape hatch when the in-sim controls are not enough.

Fanatec owners in particular should read that one before assuming a setting is missing. Fanatec's entry in iRacing's rollout was FullForce haptics, not 360Hz force feedback, and those are different things. My Fanatec iRacing FFB settings page has the base-side numbers.

And Documents\iRacing\app.ini still works exactly as before. The UI moved; the config file did not. Close the sim before editing it or your changes get overwritten on exit.

The other Options change nobody mentions

Buried in the same build is a feature I think is more useful than the page reshuffle, and it got a fraction of the attention:

A new feature has been added to the Sim UI: Control Profiles!

You can now swap control profiles from a dropdown in the Options screen. This follows all of the patterns of the existing UI Profile System. Your default controls will be imported and labeled as Baseline, while any car specific controls will create profiles named after the car.

If you run a formula rim with paddles one night and an H-pattern the next, that dropdown is what you have been asking for. Patch 1 fixed an import bug where a legacy car-specific profile would not carry over if you had already defined a global default, and Patch 2 fixed the "Only Show Controls for Current Car" behaviour in the Settings menu. Both are worth knowing if you tried profiles in the first fortnight and gave up.

The same Patch 1 also restored something small but annoying: you can once again bind the same button or gear position to both incremental and absolute shifting, which had stopped working. Relevant if your controller setup uses a wheel-mounted shifter alongside paddles.

Honest verdict on the change

It is the right call. The Driving tab had become a wall, and iRacing said outright they wanted room to grow the FFB and haptics list — which implies more settings are coming, and I would rather they arrive on a dedicated page than get bolted onto an already overloaded one.

What I will criticise is the documentation. iRacing's own Controller Setup and Calibration support article — the one the sim links people to — was last modified in September 2025 and still routes readers to "Settings > Driving," "Options->Drive" and "Settings...Driving...Input Calibration." It has not been updated for a change iRacing made in its own product two months ago. Veterans will shrug. Somebody plugging in their first wheel, following the official guide and finding the menu does not match, will not.

Season 4 is expected in early September on the usual cadence. If the layout shifts again, this page gets updated.

FAQ

Where did my iRacing FFB settings go?

To a new Settings page called Force Feedback and Haptics, added in the 2026 Season 3 build (2026.06.09.01, 9 June 2026). Advanced FFB and haptics settings moved there. Basic FFB functions are still duplicated on the Driving page.

Why can't I find a tab called "Force Feedback and Haptics"?

Because that is the name of the page, not the tabs. iRacing shortened the two option tab labels inside it to Haptics and FFB in the same release.

Did any force feedback values change when the settings moved?

No. The release note describes a UI reorganisation only. Nothing in the 2026 Season 3 notes changes how a setting behaves, and the only FFB change in the patches since is a car-specific low-pass filter tweak in Patch 2 aimed at oscillation when a car is stopped.

Which settings are on the new page and which stayed on Driving?

iRacing has not published that list — not in the Season 3 notes, not in any patch through 2026.07.17.01. Check your own build. Basic FFB is duplicated on Driving; everything advanced is on the new page.

Do I still need to edit app.ini?

Only for things that were never exposed in the UI, such as the per-effect haptic gains and the 360Hz interpolation switch. The file is unchanged by the menu move. Close the sim before editing it.

Is my old FFB guide still valid?

The values are. The directions are not. Any guide written before June 2026 that says "go to Settings, Driving" for an advanced FFB slider is pointing at the wrong tab — the setting still exists, it is just one page over.