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Aston Martin V8 GT3 ACC Indianapolis Setup

Aston Martin V8 Vantage GT3 ACC Setup Indianapolis

Racing in the Aston Martin V8 Vantage GT3 at Indianapolis will put your skills to the test.

The extremely competitive level of ACC online racing requires you to be at the top of your game if you wish to compete, and you know that.

So why waste your time with free underperforming YouTube setups or aggressive presets? Give yourself a chance!

Download this ACC setup pack to step up the game and start setting purple sectors today!🚀

Aston Martin V8 Vantage GT3 Indianapolis ACC Setup

  • Laptime: 1:35.18
  • Temps: Air 22° – Track 26°
  • 3 Qualy & 3 Race setups Included (META, eSports & SAFE setups)
  • Aggressive WET Setup with enough fuel for 5 push laps
  • Pit stop time loss calculation table and optimal tyre/brakes temps table included

Set PBs & Grab P1 with the Aston Martin GT3

This Aston Martin GT3 Setup not only will give you better lap times🏆 and rotation from the aggressive preset but will also help you with increased stability.

Greater stability and balance between the front and the rear end reduces tyre overheating and degradation here in Indianapolis, which is key to maintaining a strong pace in today’s ultra-competitive ACC online races such as AOR and LFM.

Aston Martin GT3 GIF

In fact, tyre pressures, brake ducts, and camber and toe adjustments all take multiple factors into consideration when we develop our setups.

By combining all these aspects, this Aston Martin setup will give you more stability and control than you’ve ever experienced, which will boost your confidence when pushing the car to the limit.

Aston Martin GT3 Indianapolis Setup Compatibility

These Indianapolis Aston Martin setups are compatible with PC as well as PS4/PS5 & Xbox.🎮

For PS4/PS5 & Xbox though, you’ll just have to follow the steps in the “PS5 & Xbox Readme” that you’ll receive in the zip file once you’ve downloaded the setup.

AMR V8 Vantage GT3 Setups ACC Version

This Aston Martin setup is up to date to the 1.10 Version of ACC and will be edited as soon as new major Physics or BoP changes are made to the game, so approximately every 6 months or so.

You will receive some email updates in case fresh new setups are upated, so don’t worry about having to buy new setups every time a new ACC update is released.

Useful Information About The Setups

The qualy setups normally include 4 laps of fuel including the out lap, so that means you’ll have 3 flying laps to set your fastest time.

Bear in mind that the tyre pressures and ride heights have been set according to that fuel amount to maximize the grip level and aero downforce.

Especially during the race with a full fuel tank, the car tends to be more oversteery so the rear ride height is typically reduced by 1-2mm.

Also, brake ducts typically get more “opened” in order to cool the brakes and therefore also the tyres, especially in the rear, since it will help massively in warm conditions and high degradation circuits.

Proper Tyre Settings After Major ACC 1.9 Update

After the 1.9 tyre update you should be able to hit the peak of the tyres in terms of grip performance on the 2nd and 3rd push lap so don’t worry if the tyre pressures are a bit low on lap 1, especially here in sector 1 & 2 at Indianapolis.

Also, after the 1.9 ACC tyre update, there’s now a wider operating window between 26.0 to 27.0 PSI, though you should aim to keep the pressures on that higher range and above (26.6 to 27.0) for the last two push laps of qualy.

Remember that for some reason it’s better to be a bit on the higher side (like 27.1 or 27.2) instead of the lower side (below 26.0) since that tends to be very slippery, especially during the last few laps of a race stint or a first push lap of a qualifying stint.

Same thing for the race stints, make sure the pressures are in the correct range for the majority of the stint, even though is suggested to keep them in a slightly lower range (26.6 – 26.9 on average).

Keep in mind though, that due to pressure loss and tyre deg across 45+ minutes race stints, you will typically get lower tyre pressures in the end which could get on the lower end of 26.

So consider running slightly higher pressures for the start (like 27.1 – 27.2) which will then optimize towards the end of the stint, reducing chances of tyre graining and therefore loss of grip.

This will help to extend the life of the tyres and therefore keep your lap times consistently close to your PBs.

Always bear in mind that when you increase brake ducts, the brakes, and consequentially the tyres too, will cool down the straights which will affect pressures.

In fact for every step in the brake ducts (say from 3 to 4), you need to go up or down with pressures by about 0.2 PSI depending on the track.

Adjusting Tyre Pressures And Brake Ducts Looking At Air & Track Temperatures

When racing in ACC at Indianapolis, always remember to adjust the pressures based on the air and track temperature🌤️ of your current server session.

Most setups have been set with air temp at 22° and track temp between 🌡️26° and 27°.

But conditions always change, so you need to be ready to ready to adapt to them.

The rule of thumb about pressure is that for every ±1° on air temp means the opposite ± 0.1 PSI of pressure.

So let’s say you log into an online race with air at 27° and track at 33°, in that case, you’ll have to go down on the pressures by about 0.4 PSI and maybe even go 1 brake ducts more “open” if you see that the brakes are overheating🔥.

Vice versa if the air temps go down🥶 to 18° and track temps down to 20°, let’s say in a night race or early in the morning of a 24h, then you’ll need to do the opposite (+0.4 PSI on each tyre).

This means going up 0.4 PSI on each tyre and possibly 1 brake duct more “closed” (so from 3 to 2 for example)

How About Fuel Load? How Much Should I Run With The Aston Martin GT3?

As mentioned above, our qualifying setups normally include 4 laps of fuel⛽ including the out lap.

If you’re driving in hotlap mode, then you will not have to worry since the fuel is fixed at 2 litres, duh😅

For the qualy run, don’t worry if the fuel pressure alarm🚨 appears in sector 3 of your last flying lap since you will still be able to complete the lap and then click “Return to Garage” right away.

In the rare cases where you run out of fuel in the last few corners, then just add 1 extra litre.

How Many Setup Files Are Included For the Aston Martin GT3 at Indianapolis?

Our Indianapolis Aston Martin GT3 setups pack includes:

  • 3 Qualy Sry Setups (SAFE, ESPO, META)
  • 3 Race Dry Setups (SAFE, ESPO, META)
  • 1 Wet Setup

SOLOX Setups Explained

What’s The Difference Between The META, ESPO, & SAFE Setups And Which Should I Use?

The “META” setups👽 are the ones with the highest amount of front grip, rear rotation, aggressive dampers, higher rake levels and softest suspension settings.

These Meta setups are typically suited for very experienced sim drivers who want the car to rotate on its own so that they can carry high minimum speed and get to full throttle quickly.

They’re not the best go-to setup to choose for beginners since the car, despite being stable, has really got a shit ton of rotation😅, and so would probably make the average beginner lose control driving it.

After you master the Aston Martin at Indianapolis and feel ready to level up your lap times, then this is the moment to switch to the Meta setup.

The “ESPO” setups, stands for “eSports” and should be your more stable version of the META setups.

This means it should be chosen after testing the SAFE setup and feeling the need to get some more rotation out of the car.

These ESPO setups have typically got a bit less rake, 1 click safer TC, a bit less rear toe to reduce rotation, similar dampers, safer rear bumpstop range and sometimes also safer rear anti-rollbar from the META setups.

The Qualy ESPO is still an aggressive setup, that should be chosen before taking the leap into the META one.

The “SAFE” setups are the ones specifically crafted for the average beginner or the less experienced ACC player, who still relies on a lot of stability and rear grip to have more confidence in the car.

There’s nothing wrong with using it, also because it will still give you very similar lap times to the other aggressive setups, but with a much more predictable car around Indianapolis.

The SAFE setup has got less rake, safer ARB settings, similar dampers, higher TC & ABS, brake bias a bit more to the front, less negative rear toe and a less aggressive bumpstop range configuration.

It should be your first choice if it’s your first time driving the Aston Martin V8 Vantage GT3 around Indianapolis.

When Should I Edit the Setups?

Our recommendation at SOLOX is always to test each setup well to the limit and only then (after 15/20 laps) adjust PSI and then make small changes.

This is because if you make changes right away before you even test the limit of the car, then they would result in being useless once you finally get to the limit, and maybe need to go back to the initial version.

Remember that in case the server temps are different to the ones recommended, then of course you have to change the tyre pressures right away.

Setup Changes We Suggest You to Do🔧

Excluding changes to the tyre pressures (and brake ducts) based on the air/track temps, these are the changes we suggest you make:

  • ±1.5% Brake Bias (If you want more rotation or more rear stability on the brakes)
  • ±1 TC1 (To Make it Sharper or Safer on Throttle)
  • ±1 ABS (Based On Driver Preference)
  • ±2mm Rear Ride height (To Change Downforce in High-Speed Corners)
  • ±1 Rear Anti-Rollbar (For Low-Speed Mechanical Grip)
  • ±1 Front/Rear Wheel Rate (For Low-Speed Mechanical Grip + Stability Over the Kerbs)

Remember before starting to make changes always have the tyres hot PSI between 26.6 and 27.0 since it’s when the tyre grip is at its highest performance.

One final note, the TC and ABS are set for optimal performance in “normal” dry conditions, but feel free to adjust them based on your preference or the different conditions you encounter as you race.

In fact, if you want to be more conservative on the rear tyres in the first few laps of a race, then go down 1 TC1 from the recommended one, and then put it back when you want to push a bit harder on the tyres later on in the stint.

Make sure you never change the ECU map from where we’ve set it since you may unexpectedly hurt your engine performance and lose time on the straights.

Your Quick ACC Guide to Mastering Indianapolis with the Aston Martin

To dominate at Indianapolis, there’s no better way than driving the Aston Martin.

The circuit’s combination of medium-speed corners, and decent straights requires a car with lots of downforce, soft suspensions, high rake and strong mechanical grip. Exactly what this setup pack offers.

You’ll want to prioritize lots of front end combined with great traction so that you can smash the throttle and gain valuable tenths of a second on the straights.

Aston Martin V8 Vantage GT3 ACC Bundle

Consider also purchasing the full Aston Martin AMR V8 GT3 Bundle (€24.99) to access all setups from the 24 ACC tracks (British & USA tracks pack included) and save 62.79€!

Cool Indianapolis GT3 Stats

Circuit Length 4.2 km (2.6 miles)
Number of Turns 14 (9 right, 5 left)
Longest Straight 872 m
GT3 Lap Times Approximately 1:23s to 1:25s
Top Speed Up to 280 km/h (174 mph)
Pit Stop Time Loss 22s for Pit in–Pit out; 51s including tyre change & Refuel
Tire Wear Medium-high
Fuel Consumption About 2.6 to 3.0 liters per lap
Overtaking Zones Turn 1 (a sharp right-hander at the end of the main straight) and Turn 7 (the entrance to the Hulman Blvd straight)
Accident Hotspots Turns 1 and 12 (both are heavy braking zones with high-speed entries)
Trickiest Corners Turn 7 (a tight, challenging left-hander leading onto the back straight) & Turn 12 (a fast, sweeping right-hander)
Safety Car Likelihood Approximately 15-20%

What Car To Choose In Indianapolis Based On The Best LFM Lap Times

ACC Indianapolis LFM Lap Times

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