Assetto Corsa EVO is the new driving sim from KUNOS Simulazioni, the studio behind Assetto Corsa and ACC. It is in Early Access on Steam, on version 0.9.1, and it has no 1.0 release date. The next update is 0.10 on 9 December 2026, which adds the first part of Free Roam.
Checked on 15 October 2026 against the Assetto Corsa EVO news feed on Steam (all KUNOS posts from January 2025 to 8 October 2026, including the tyre model post of 28 September 2026), the US Steam store page and its Early Access FAQ, and the official EVO page on assettocorsa.gg. I have not driven EVO, so there are no handling impressions here. This is what KUNOS has published, and where I give an opinion I say so. The 0.10 date was added on 17 October 2026 from the KUNOS and 505 Games press release of 16 October.
What Assetto Corsa EVO is
EVO is KUNOS' follow up to the original Assetto Corsa. ACC was a GT3 sim. EVO goes back to the wide approach of the first game: road cars from the 1960s to today, cup cars, GT2, GT3, GT4 and Formula 1 cars, on laser scanned circuits.
It is published by 505 Games and sold on Steam for Windows. KUNOS' Early Access page says every addition made during Early Access is included, with no extra purchase.
If you are choosing between the two KUNOS sims, I compared them line by line in ACC vs Assetto Corsa EVO. Short version: ACC for a full GT3 grid today, EVO for variety.
Release date and version history
EVO launched in Early Access on 16 January 2025. Every update since has been free to owners. Here are the main releases with their dates from the KUNOS posts on Steam.
| Version | Date | What came with it |
|---|---|---|
| Early Access launch | 16 January 2025 | First playable build |
| 0.1.5 and 0.1.6 | 5 and 19 February 2025 | Fixes, then new cars and a track |
| 0.2 | 7 May 2025 | Career Mode and offline Open Mode, 7 cars, 2 circuits |
| 0.3 | 25 September 2025 | Multiplayer, physics and audio work |
| 0.4 | 4 December 2025 | Daily Racing portal with ranked splits, 10 new cars |
| 0.5 | 12 February 2026 | 7 cars, Paul Ricard and Watkins Glen, DLSS 4.5 |
| 0.6 | 15 April 2026 | 6 cars, Sebring, suspension work, MoTeC telemetry |
| 0.7 | 3 June 2026 | 4 cars, particle system, car editor SDK |
| 0.8 | 9 July 2026 | 3 cars, Kyalami, VR rework, community cars online |
| 0.9 | 26 August 2026 | New tyre model, hotlap and hotstint leaderboards, 3 cars |
| 0.9.1 | 1 September 2026 | TrackIR support, AMD crash fix |
| 0.10 | 9 December 2026 (announced) | First part of Free Roam |
Hotfixes came in between. In June 2026 it also announced EVO SR, a safety rating for the Daily Racing portal that rewards racing close to other cars without contact, more than laps alone in clean air.

Price
Assetto Corsa EVO costs $39.99 on the US Steam store. It was not on sale when I checked on 15 October 2026.
There is no paid DLC. On Steam, KUNOS says the full release will be priced differently from Early Access, and that it may raise the price during Early Access as content grows. No 1.0 price has been announced.
Cars and tracks
The official EVO page on assettocorsa.gg lists 75 cars: 51 road and 24 racing entries. A few are variants with their own line, like the tuned Datsun 240Z and the tuned and drift versions of the AE86 and Supra. Every car and the update that added it is on my Assetto Corsa EVO car list.
The same page lists 19 circuits, several of them with more than one layout:
- Bathurst, Brands Hatch, Circuit of the Americas, Donington Park, Fuji
- Imola, Kyalami, Laguna Seca, Monza, Red Bull Ring
- Nurburgring (GP, Sprint and 24h layouts) and the Nordschleife (standard and Touristenfahrten)
- Oulton Park, Paul Ricard, Road Atlanta, Sebring, Spa, Suzuka, Watkins Glen
My read: the road car side is already big. The GT3 class is not. If you want a full GT3 grid, that is still ACC.

The 0.9 tyre model, in KUNOS' words
Update 0.9 listed an "updated tyre model for racing slicks". On 28 September 2026 KUNOS published a long post explaining what changed. Here is what it says, in plain terms.
Which tyres. Only the GT slicks, on cars from the Mazda MX-5 Cup to the Ferrari F40 LM. That covers all GT2, GT3, GT4 and cup cars. Formula 1 tyres and road compounds are not part of this change. KUNOS says you will probably want to start your setups over.
Why they changed it. KUNOS says the 0.4 tyre was a workaround. It traded understeer for a sensitive throttle and a "floaty" car that needed a lot of slip to make grip. It also says some of these problems go back to ACC, maybe to the original AC.
Yaw moment. With a limited slip differential, the outside rear tyre pushes harder than the inside one, and that difference turns the car. KUNOS says you will feel it most in 1st to 3rd gear corners, and less at speed as downforce adds grip to the inside rear.
Response. The old tyre needed high slip angles to reach peak grip, so you had to turn the wheel a lot and the rear had to slide before it gripped. The new tyre peaks at lower slip angles. KUNOS says steering response is much sharper.
Grip loss. The old tyre kept giving more grip the harder you overdrove it. That made traction control pointless and did not punish too much steering. KUNOS says this is better now but not finished. Its line is that you might still run TC off in qualifying, but would not dare in a race.
Force feedback. FFB changed mostly as a side effect. There is also a small change to the scaling of self aligning torque, which makes oversteer easier to feel and gives higher forces overall. If you set your wheel before 0.9, check it again with my Assetto Corsa EVO FFB settings.
Camber. Camber now has separate effects on lateral and longitudinal grip. High camber can gain cornering speed and cost you traction and braking. KUNOS calls this a big step over ACC, where maximum negative camber was always right with no trade off. That trade off is how camber works on a real car: what you gain in the corner, you pay for under braking and on the exit.
Combined grip. This is the traction circle: how much braking or throttle grip is left while you use full cornering grip. To make cars rotate on the 0.4 tyre, KUNOS had to keep combined grip low. The new model raises it, so you get a wider window on corner exit before the tyre gives up.
Contact patch. A new logic follows how load spreads across the contact patch. At low load, a high camber tyre does not use its full patch and gives less grip than you expect. KUNOS thinks this could mean tracks where maximum camber is no longer the right call.
What comes next. KUNOS says it will keep working on tyre pressures and how temperatures build, tyre wear, graining, blistering and flat spots. Differential, aero and slipstream changes are planned too.

Free Roam and update 0.10
Free Roam is the open world KUNOS has promised since the start: a map of the Eifel region around the Nurburgring. KUNOS announced a keynote video on Steam on 6 October 2026, with co-founder Marco Massarutto presenting Free Roam on 7 October.
It comes in update 0.10 as a first part of the map, not the whole thing. Update 0.10 comes out on 9 December 2026. KUNOS and 505 Games announced the date at the SimRacing Expo in Frankfurt on 16 October 2026, in a press release on Games Press. The October guesses from some sites were wrong.
What is in it, from the keynote and the Expo, is on my Assetto Corsa EVO Free Roam page. I keep it updated, so I will not repeat it here.
The road to 1.0
Here is what KUNOS has written, in order:
- Steam Early Access FAQ: "We're aiming to have the full 1.0 release ready within less than one year from the start of Early Access." That would have been January 2026. It did not happen.
- Same FAQ: the full version adds a large open world map built from real world data, where you can explore, hire and buy cars, buy parts and personalise your car. Plus more cars from different eras, more tracks and more gameplay features.
- 0.9 release post, 26 August 2026: "Update 0.9 will not mark the final release of the Early Access Program." Free Roam will arrive during Early Access.
So the order is clear: Free Roam lands in Early Access first, then 1.0. There is no public date for 1.0 and no target year.
My opinion: going by the version numbers, people expect 1.0 right after 0.10. KUNOS has never said that, and it already broke its first 1.0 target, so I would not plan around it.
Consoles
Assetto Corsa EVO is not on PS5 or Xbox. On Steam it is Windows only.
The only statement about consoles from KUNOS that I can find is an interview, not a KUNOS post. In June 2025 Marco Massarutto told Traxion that console versions are planned, with no date, and that the ideal would be to bring them with 1.0 on PC. None of the 2026 KUNOS posts on Steam mention consoles.
Everything on record, with sources, is on my Assetto Corsa EVO PS5 page. If you only play on console, ACC is the KUNOS sim you can buy today.
PC requirements
From the Steam store page, checked on 15 October 2026:
| Minimum | Recommended | |
|---|---|---|
| OS | Windows 10 64-bit | Windows 10 or 11 64-bit |
| CPU | Intel i7 8700K or AMD 1500X | Intel i5 10500 or AMD 2600X |
| RAM | 16 GB | 16 GB |
| GPU | GTX 1070, RX 580, Arc A580 (8 GB VRAM) | RTX 2070, RX 6650 XT, Arc A750 |
| DirectX | 12 | 12 |
| Storage | 100 GB, SSD required | 100 GB, SSD required |
| Network | Broadband | Broadband |
The SSD is required, and the minimum graphics card has 8 GB of VRAM. A 4 GB or 6 GB card is below spec.
VR, wheels and other hardware
VR. Steam lists SteamVR, Oculus VR and OpenXR. Update 0.8 was a full VR rework, with foveated rendering and its own VR settings. Triple screens have been supported since the start, by the Early Access FAQ.
Wheels. KUNOS publishes a Wheel Setup Guide on assettocorsa.gg with presets made with the wheel brands. Update 0.9 added FFB recovery after alt tab, unplugging or a base power cycle for DirectInput, Fanatec, Logitech and Thrustmaster. It also reworked Logitech TrueForce and added an FFB curve file, ffb.lut, in the game's SavedGame folder. My wheel by wheel values are on the FFB settings page.
Head tracking and pads. 0.9.1 enabled TrackIR. Steam lists DualSense and partial controller support.
FAQ
When is the Assetto Corsa EVO release date?
EVO came out in Steam Early Access on 16 January 2025. The full 1.0 release has no date. KUNOS first aimed for 1.0 within a year of Early Access and has not set a new target.
Is Assetto Corsa EVO 1.0 out?
No. On 15 October 2026 the current build is 0.9.1. KUNOS said in August 2026 that 0.9 is not the end of Early Access.
When does Assetto Corsa EVO 0.10 come out?
On 9 December 2026, announced by KUNOS and 505 Games on 16 October 2026. It brings the first part of Free Roam.
How much does Assetto Corsa EVO cost?
$39.99 on the US Steam store. All Early Access updates are free to owners. KUNOS says the full release will be priced differently.
What changed in the Assetto Corsa EVO 0.9 tyre model?
For GT and cup slicks only: sharper response, grip that falls away when you overdrive, a camber trade off, more combined grip and stronger FFB. Start setups over.
Is Assetto Corsa EVO on PS5 or Xbox?
No. It is PC only. A KUNOS co-founder said in a June 2025 interview that consoles are planned, ideally with 1.0, with no date.

