The default camera in F1 2021 is made to look good in a trailer. It is wide, it shakes, and it moves around when you brake. None of that helps you drive.

Ten minutes in the camera menu fixes it. Here are the values I would start from, and what each slider does.

Best F1 2021 camera settings

For the TV Pod Offset camera, the one most people race with:

SettingGame defaultStart with
Field of View0-6
Offset: Lateral00
Offset: Horizontal00
Offset: Vertical010
Angle0-12
Near Clip Plane00
Mirror Angle-20-20
Camera Shake200
Camera Movement200
Look to Apex Limit40
Halo ColumnOnOn

The defaults are the ones EA lists for the game. For the plain TV Pod camera, use the same values.

The idea is simple. The camera sits a bit higher and points down more. You see the track right in front of the front wheels, and the horizon moves up the screen.

Lewis Hamilton in the Mercedes W12 at the Red Bull Ring in 2021
The TV Pod camera is the T-cam, the small housing on top of the airbox above the driver's head. Photo: Lukas Raich, Wikimedia Commons, CC BY-SA 4.0.

How to change the camera in F1 2021

  1. Open Settings from the main menu, or pause on track.
  2. Go to Camera Customisation.
  3. On the Camera line, pick the camera you drive with. Each camera keeps its own values.
  4. Move the sliders.
  5. Go back on track and do three laps before you judge it.

F1 2021 added two lines at the top of this menu:

  • Car-Specific Settings. Enabled or Disabled. When it is disabled, the game uses your global camera on every car.
  • Edit Camera Settings. Global, or the car you are in. This is where you choose if the changes are for all cars or only for this one.

This is useful. The airbox and the halo are a little different on every car, so a camera that is perfect on the Mercedes can have bodywork in the way on the Haas. Set a global camera first. Then, in career, make one for your own car.

What each slider does

SettingRangeWhat it does
Field of View-20 to 20How wide the picture is. Lower zooms in
Offset: Lateral-20 to 20Moves the camera left or right
Offset: Horizontal-20 to 20Moves the camera forward or back
Offset: Vertical-20 to 20Moves the camera up or down
Angle-20 to 20Tilts the camera up or down
Near Clip Plane-20 to 20Hides bodywork that is very close to the lens
Mirror Angle-20 to 20Tilts what the mirrors show
Camera Shake-20 to 20Vibration on bumps and kerbs
Camera Movement-20 to 20How much the camera moves with the forces on the car
Look to Apex Limit0 to 15How far the camera turns to the apex by itself
Halo ColumnOn or OffOn hides the central pillar of the halo

The ranges are from EA's menu reference for the game.

Best FOV for your screen

There are no degrees on the slider. It is a scale, and 0 is the middle. The right value depends on how big the screen is and how far you sit from it. The closer and bigger the screen, the lower you can go.

Your screenField of view to start from
TV across the room, on a pad0
Monitor on a desk-6
Rig with the screen close to the wheel base-12
Big screen right behind the wheel-16

I would not go above 4 on any screen. A wide field of view looks fast, but everything ahead of you gets small. The braking board is tiny, the apex is tiny, and you judge distance worse.

Why a lower FOV is better

In a real car you do not think about field of view. Your eyes see the corner at its real size, and your brain knows how far away it is. That is how you brake at the same point every lap.

On a screen, a wide field of view squeezes a lot of world into a small rectangle. The corner looks further away than it is. So you brake by the board and not by feel.

Zoom in, and three things happen:

  • Distances look right. The corner grows on the screen at a rate that makes sense. You can brake later with more confidence.
  • The apex is bigger. You place the car to the centimetre and not to the half metre.
  • The car feels slower. That is normal. You see less at the sides, so the sense of speed drops. Your lap time does not.

What you pay is side vision. In wheel to wheel racing, use the mirrors and the proximity arrows more.

Shake, movement and look to apex

These three are the first thing I would change, before the field of view.

Camera Shake is at 20 by default. The picture vibrates on every kerb. It tells you nothing you can drive on. Set it to 0. EA lists the slider down to -20, so if you still see vibration at 0, keep going down.

Camera Movement is also at 20 by default. The camera leans forward when you brake and back when you accelerate. Your braking board moves on the screen at the exact moment you need it to stay still. Set it to 0, or lower if you still see the camera lean. If the picture then feels dead to you, try 5.

Look to Apex Limit turns the camera into the corner for you. The default is 4, the maximum is 15. On the TV Pod camera I would set it to 0, so the picture only moves when the car does. On the cockpit camera a small value like 4 is fine if you like it.

Max Verstappen in the Red Bull RB16B at the Red Bull Ring in 2021
From the cockpit the driver looks through the halo and over the front of the chassis. Photo: Lukas Raich, Wikimedia Commons, CC BY-SA 4.0.

Cockpit camera settings

SettingStart with
Field of View-10
Offset: Lateral0
Offset: Horizontal0
Offset: Vertical4
Angle0
Near Clip Plane0
Camera Shake0
Camera Movement0
Look to Apex Limit0 to 4
Halo ColumnOn

The cockpit camera is the one I would pick on a rig with a wheel. It is the closest to what you see from a real single seater: you sit low, the halo is in front of you, and you do not see the front wing.

By default the camera feels far back. You see a lot of cockpit and not much track. A lower field of view fixes that. Raise the camera a little with Offset: Vertical if the top of the steering wheel covers the track.

If your real wheel is in front of the screen, zoom in until the wheel in the game is about the same size as the one in your hands. That is a good check that you are close.

Keep Halo Column on. The game then does not draw the central pillar of the halo. A real driver has two eyes and looks around that pillar without thinking. On a flat screen it is just a black bar in the middle of the track.

Realistic TV camera, team by team

If you want the view you see on television, the values change from car to car. Sim Racing Setup published a set for all ten teams. These are their numbers, not mine.

TeamField of ViewOffset: LateralOffset: HorizontalOffset: VerticalAngleNear Clip Plane
Mercedes-5-472-2020
Red Bull-50-513-2020
McLaren-6-3-26-2020
Ferrari-6-1-98-2020
Aston Martin-4-3-815-200
Alpine-21-212-2020
AlphaTauri-3-2-618-2020
Alfa Romeo-6-3-38-200
Haas-13-6-35-1720
Williams-7-4-16-200

On every car they use Mirror Angle -20 and Camera Shake 0.

Look at the pattern. On every car the field of view is below zero, the camera goes up, and the angle is at the bottom or close to it. That is the TV look: high, tilted down, with the driver's helmet in the picture.

Save each one with Edit Camera Settings on the car and Car-Specific Settings enabled.

One warning. With the angle at -20 the horizon is very high on the screen. It looks like the broadcast, but you see less of the track far ahead. For racing I would stop around -12, like in my table at the top.

Pierre Gasly in the AlphaTauri AT02 at the Red Bull Ring in 2021
Every airbox is a different shape, so the T-cam sits in a slightly different place on each car. Photo: Lukas Raich, Wikimedia Commons, CC BY-SA 4.0.

What to change when it does not look right

ProblemChangeWhy
You brake too early everywhereField of View down by 2Distances look more real
You cannot see cars next to youField of View up by 2More side vision
The halo or airbox covers the trackOffset: Vertical up by 2The camera moves above it
You see too much skyAngle down by 2The camera tilts to the track
The HUD covers the track aheadAngle up by 2The horizon moves down the screen
Bodywork cuts into the pictureNear Clip Plane upClose objects are hidden
The picture shakes on kerbsCamera Shake to 0A still picture is easier to read
The braking board moves when you brakeCamera Movement to 0The camera stops leaning with the car
The camera is wrong on one car onlyEdit Camera Settings for that carEach car can have its own camera

Change one slider at a time. A new camera always feels wrong for the first few laps, because all your references move on the screen. Give it ten laps in time trial before you decide.

Next steps

FAQ

How do you change the camera settings in F1 2021?

Go to Settings, then Camera Customisation. Choose the camera on the Camera line and move the sliders. Each camera saves its own values.

What is the best FOV for F1 2021?

Lower than the default of 0. I would start at 0 on a TV across the room, -6 on a desk monitor and -12 on a rig with the screen close.

What do the camera numbers mean in F1 2021?

They are not degrees or centimetres. Most sliders are a scale from -20 to 20. On the field of view, negative values zoom in and positive values widen the picture.

Which camera is fastest in F1 2021?

Most fast drivers use TV Pod or TV Pod Offset, because you see both front tyres and the kerbs. The cockpit camera is harder to learn, but it is the closest to a real car.

Should camera shake be on?

No. Set Camera Shake and Camera Movement to 0 or lower. Both move the picture without giving you information you can drive on.

What does Halo Column do?

When it is on, the game does not draw the central pillar of the halo, so your view ahead is clear. It only matters on the cockpit camera.

Can I have a different camera for each car?

Yes. Enable Car-Specific Settings, then set Edit Camera Settings to the car and not to Global. The game uses that camera only on that car.