The short answer for Automobilista 2 graphics settings: native resolution, full screen, textures on High, car and track detail on High, shadows on Low, both reflection settings on Low or Medium, supersampling off, render frames ahead at 1. Then switch off bloom, sun flare, vignette and the post-processing filter.

Where the values come from: the Automobilista 2 Wiki lists every option with the game's own description and a recommendation it credits to Marius H., a Reiza Studios staff member. I checked that page on 8 October 2026. The original thread sits in a closed section of Reiza's forum, so I could not read it at the source. Where the advice below is mine and not Reiza's, I say so.

A racer's view first. I do not care how the game looks in a replay. I care that the frame rate is stable and that I can see the braking board and the apex. Every choice on this page follows from that.

What your PC needs

These are the requirements on the game's Steam page on 8 October 2026.

MinimumRecommended
OSWindows 10, 64 bitWindows 10, 64 bit
Processor3.5 GHz Intel Core i5 3450 or AMD FX-8350Intel Core i7 8700K or AMD Ryzen 7 2700X
Memory8 GB RAM16 GB RAM
GraphicsGTX 680 or equivalentGTX 1080 Ti or equivalent
DirectXVersion 11Version 11
Storage120 GB120 GB

Look at the storage line. 120 GB is a lot, so check the drive before you buy. The game was $19.99 on Steam that day, 50% off its $39.99 list price.

If your PC is close to the minimum column, read the section on what to lower first before anything else. If you are building a machine, my best sim racing PC page is the place to start.

Graphics and performance settings

These are the options in the Graphics and Performance group.

SettingWhat I would setWhy
ResolutionNativeThe game detects your screen. Leave it.
Window modeFull screenThe recommendation is not to use windowed mode.
Texture resolutionHighThe advice is to always keep this on High.
Texture filteringAnisotropic 8x or 16xFine on a mid or high end system.
V-SyncOn in one place only, or offSee the V-Sync section.
MSAAOn for daytime racingCannot run together with FXAA or SMAA.
Post AA: FXAAOffIt makes the picture blurry.
Post AA: SMAAOn only for night races with AISmaller hit than MSAA with headlights on.
SupersamplingOffSevere performance hit.
Track reflection detailLow or MediumCosts a lot. Hard to see from the cockpit.
Vehicle reflection detailLow or MediumSame reason.
Vehicle detailHighUltra is not clearly visible while racing.
Track detailHighUltra is not clearly visible while racing.
Pit crew detailPlayer OnlyAll can stutter on a weaker CPU when many cars pit.
Enhanced mirrorOffSharper mirrors, fewer frames.
Shadow detailStart on LowUses a lot of resources.
Motion blurOffMy choice. The advice is to use it if you like it.
Render frames ahead1Least input lag.
Detailed grassOffYou do not see it while racing.
Particle levelMediumSmoke, dirt and grass particles. Medium is adequate.
Particle densityMediumSame.

Two of those are my calls and not Reiza's. Pit crew: the recommendation says personal preference, with a warning about All on a weak CPU. I pick Player Only because I do not want a stutter at the pit entry in the middle of a race. Motion blur: I switch it off because I want the board at the end of the straight to be sharp.

A BMW GT car in BMW Motorsport colours leads a pack of GT cars through a corner in daylight in Automobilista 2

Image: Reiza Studios, Steam

Which anti-aliasing to use

This is the part people get wrong, because there are three systems and they do not all work together.

  • MSAA. The game calls it a good balance between performance and image quality. Use it if you race mostly in daylight.
  • SMAA. One of the two Post AA options. Use it when you race at dusk or at night against AI with headlights on, because it carries a smaller performance hit in those conditions. Then MSAA goes off.
  • FXAA. The other Post AA option. Off. It blurs everything.
  • Supersampling. The game says it gives the best looking edges and is heavy on the video card. Off, unless your PC has frames to spare after everything else.

MSAA cannot be used alongside FXAA or SMAA. So it is one or the other, not a stack.

A prototype with its headlights on leads a field of cars at dusk in Automobilista 2

Image: Reiza Studios, Steam

V-Sync and input lag

The game's own description says V-Sync may cause input lag, and that it prevents tearing and steadies a frame rate that jumps around.

The recommendation is to switch it on in the game or in your graphics card software, never both. Then cap the frame rate 2 or 3 frames under your refresh rate to keep the lag small.

Input lag is the one thing on this page that costs lap time. You brake a little late, you turn a little late, and you never know why. So if the picture does not tear without V-Sync on your screen, I would leave it off.

Render frames ahead at 1 is part of the same story. More frames rendered in advance look smoother and answer slower.

What to lower first when the frame rate drops

Timeline of five steps to raise the frame rate in Automobilista 2, from supersampling off to pit crew on Player Only

The order is mine. The settings are the ones flagged as expensive.

  1. Supersampling off, if it was on.
  2. Shadow detail to Low.
  3. Track and vehicle reflection detail to Low.
  4. Enhanced mirror off, detailed grass off.
  5. Pit crew detail to Player Only.

One change, then the same laps. If you change five things and it runs better, you do not know which one did it, and you gave away picture quality you did not need to.

Test in the hard case, not the easy one. A full grid at the start, at night or in the rain, asks more of the PC than a lap alone in the sun. Set the game up for the race you will drive.

Do not start with textures or with car and track detail. Those are the ones to keep.

Visual FX settings

These sit in their own Visual FX group.

SettingWhat I would setWhy
Post-processing filtersOffIt only changes colour and contrast.
Exterior sun flareOffA camera effect. Eyes do not do this.
Interior sun flareOffSame.
BloomOffA camera effect again.
Heat hazeEitherYou will not notice it while racing.
Exposure compensationTo tasteIt makes the scene brighter or darker.
Rain dropsOff in cockpit viewDrops on a camera lens. For outside cameras only.
VignetteOffIt darkens the edges of the screen.
Crepuscular raysOnRays of sunlight from where the sun is.
Screen dirtOff in cockpit viewDirt on a camera lens. For outside cameras only.
Cockpit mirrorsOn in cockpit viewYou need them to race.

The logic is simple. In a real car you look through a visor and a windscreen, not through a camera. Bloom, lens flare, lens dirt and vignette are all things a camera does. They make a replay look like TV and they make the track harder to read.

Vignette is the one I would never run. It darkens the edges of the picture, and the edges are where the car next to you is.

Cockpit view at night in the rain in Automobilista 2, with the driver's hands on the wheel and a wiper crossing the windscreen

Image: Reiza Studios, Steam

Rain and night races

Reiza's Steam page lists dynamic weather and 24 hour cycles, so the same settings have to work at noon and in a wet night race.

Two settings matter more here than in the dry.

Track reflection detail is the quality of wet surface reflections. That is the game's own description. So in the rain it is a big part of how the road looks. If you race in the wet a lot and have frames to spare, Medium is where I would put them.

Anti-aliasing is the other one. Headlights and a field of AI cars are the case where SMAA costs less than MSAA. If your frame rate is fine by day and falls at night, switch from MSAA to SMAA before you touch anything else.

A wet track surface reflecting trees and trackside boards in Automobilista 2

Image: Reiza Studios, Steam

After the graphics

A stable frame rate is step one. The picture also has to be the right size, so set your field of view with my Automobilista 2 FOV page. In a headset the rules change, and those are on the Automobilista 2 VR settings page.

Then the wheel: Automobilista 2 FFB settings. On a pad, use my Automobilista 2 controller settings. And for the driving itself, my Automobilista 2 tips.

FAQ

What are the best graphics settings for Automobilista 2?

Native resolution, full screen, textures and car and track detail on High, shadows on Low, both reflection settings on Low or Medium, supersampling off, render frames ahead at 1. In Visual FX, switch off bloom, sun flare, vignette and the post-processing filter.

Which settings cost the most FPS in Automobilista 2?

Supersampling, shadow detail and the two reflection settings. Enhanced mirror also costs frames, and pit crew detail on All can stutter on a weaker CPU.

Should I use MSAA or SMAA in Automobilista 2?

MSAA if you race mostly in daylight. SMAA for dusk and night races against AI with headlights. You cannot run MSAA together with SMAA or FXAA.

Should V-Sync be on in Automobilista 2?

It prevents tearing and can add input lag. If you use it, switch it on in the game or in the graphics card software, not both, and cap the frame rate 2 or 3 under your refresh rate.

What should render frames ahead be?

  1. Higher values look smoother and add input lag.

What are the system requirements for Automobilista 2?

On Steam on 8 October 2026: minimum Core i5 3450 or FX-8350, 8 GB RAM and a GTX 680. Recommended Core i7 8700K or Ryzen 7 2700X, 16 GB RAM and a GTX 1080 Ti. Both need 120 GB of storage.

Does Automobilista 2 support VR?

Yes. Steam lists SteamVR and Oculus PC support. My VR settings page covers the headset side.

Should I turn off bloom and sun flare?

I do. They are camera effects, and they make the track harder to read.