The force feedback menu in Assetto Corsa Competizione has six values, and the right numbers depend on one thing: how strong your wheel is. A 2 Nm Logitech and a 25 Nm Podium need opposite settings.

So this page is organised by wheel type. Find yours in the table, put the numbers in, and then use the second half of the page to adjust them. I checked every value again on 5 October 2026. The old version of this page still had 333 Hz and 1080 degrees for every wheel, which is not right any more.

ACC FFB settings by wheel type

Wheel typeExamplesGainMinimum forceDynamic dampingRoad effects
Gear drivenLogitech G29, G920, G923100%10%25%20%
Belt drivenThrustmaster T300, TX, T24895%5%40%0%
Small direct driveFanatec CSL DD, GT DD Pro, MOZA R5 and R970 to 90%0%100%0%
Big direct driveFanatec ClubSport DD, Podium DD1 and DD240 to 60%0%0 to 100%, see the Fanatec page0%

These are the same for every wheel:

SettingValue
Frequency400 Hz, the highest value in the list
Steer lockThe full rotation of your wheel: 900 or 1080
Steer linearity1.00
Brake gamma1.00 to start
Gearshift debouncing50 ms
Manufacturer extrasOn

That table is where you begin. Each brand also has its own software or its own menu on the base, and those values matter as much as the ones in the game. I have a full page for each:

Where the menu is

From the main menu go to Options, then Controls. Pick your wheel on the left and load its preset, so the buttons and the pedals are mapped. The force feedback block is on the same screen.

The force feedback block in the ACC control options with gain, minimum force, dynamic damping, road effects, frequency and steer lock
The force feedback block in the ACC control options. Screenshot: Assetto Corsa Competizione, Kunos Simulazioni.

What each setting does

Gain

The strength of the signal the game sends to the wheel. It is the most important value on the screen.

The logic is simple. A weak wheel cannot give you much force, so you ask for all of it: gain at 95 or 100%. A strong wheel has more force than you need, and if you send it a full signal the peaks get cut off. So the gain goes down as the base gets stronger.

Minimum force

Gear and belt wheels have a small dead zone around the centre. Light forces get lost in the mechanism and never reach your hands. Minimum force lifts every small force above that zone.

On a Logitech G29 or G920 start at 10%. On a belt driven Thrustmaster about 5% is enough. A direct drive base has no gears and no belt, so it has no dead zone: leave it at 0%. If the wheel shakes by itself on the straight, your minimum force is too high.

Dynamic damping

Resistance that grows with the speed of the car. It makes the wheel calmer on the straights and gives the steering some weight.

A direct drive base has force to spare, so it can run at 100%. A G29 has not, and at 100% the steering goes heavy and slow and you lose detail. That is why the number goes down as the wheel gets weaker.

Road effects

Bumps and surface noise added on top of the physics signal. It is an effect, not information from the tyres. On a direct drive base you already feel the road through the main signal, so 0% is the cleanest. On a weaker wheel 10 to 20% helps you feel the surface.

Frequency

How many times per second the game updates the force feedback. Take the highest value in the list, 400 Hz. There is no reason to go lower on a modern PC or console.

Steer lock

Set it to the full rotation of your wheel, and set the same number in the software of the wheel. 900 on a Logitech, 900 or 1080 on a Thrustmaster depending on the model, 1080 on most Fanatec bases. When the two numbers match, ACC gives every car its real steering lock by itself, and you never touch it again when you change car. The real lock of each car is in my ACC steering lock guide.

Logitech: G29, G920 and G923

Logitech G29 steering wheel with PlayStation buttons, blue centre stripe and red rotary dial
The Logitech G29. Photo: Antoineets, Wikimedia Commons, CC BY-SA 4.0.
SettingValue
Gain100%
Minimum force10%
Dynamic damping25%
Road effects20%
Frequency400 Hz
Steer lock900

In G HUB: operating range 900, sensitivity 50, centering spring off.

The value to work on is minimum force. Go up 2% at a time if the centre feels empty, and stop before the gears start to rattle. The rest is on the Logitech page, with the brake pedal, which is the real weak point of that set.

Thrustmaster: T300, TX, T248, T150 and TMX

SettingT300 / TXT248T150 / TMX
Gain95%95%100%
Minimum force5%4%7%
Dynamic damping40%65%90%
Road effects0%10%0%
Frequency400 Hz400 Hz400 Hz
Steer lockSame as the control panel900Same as the control panel

In the Thrustmaster control panel leave constant, periodic, spring and damper at 100%, and set the overall strength between 65 and 80%. The belt in a T300 or a TX gets warm in a long stint, and when it does the force fades. Running the overall strength below 100% keeps it consistent for longer.

Community baselines for these wheels do not all agree on damping, so treat the dynamic damping number as a range. If the steering feels slow, take 10% off. Model by model values are on the Thrustmaster page.

Fanatec: CSL DD, GT DD Pro, ClubSport and Podium

A Fanatec CSL DD direct drive wheel base seen from the front
The Fanatec CSL DD. The GT DD Pro shares its motor and its settings. Image: Fanatec.
Wheel baseGainFF on the baseMinimum forceDynamic dampingRoad effectsSteer lock
CSL DD / GT DD Pro70%1000%100%0%1080
ClubSport DD / DD+40 to 60%1000%0 to 10%0 to 15%Same as SEN
Podium DD1 / DD260%450%100%0%1080
CSL Elite70%1000%100%0%1080

On a Fanatec the strength is split in two: the gain in the game and FF in the tuning menu of the base. On the small bases FF stays at 100 and you work with the gain. On a Podium you do the opposite and turn the base down to 45, because 20 or 25 Nm at full scale in a GT3 car is more than anybody needs. The full tuning menu, value by value, is on the Fanatec page.

MOZA: R5, R9 and the bigger bases

SettingValue
Gain90%
Minimum force0%
Dynamic damping100%
Road effects0%
Frequency400 Hz
Steer lockSame number as the maximum steering angle in Pit House

With a MOZA you keep the game values the same for every base and set the strength in Pit House. Game force feedback intensity at 100% on an R5 or an R9, and 70 to 90% on an R16 or R21. Check the FF bar after the first laps and lower the gain in the game if it clips. What the other sliders do is in my MOZA Pit House settings guide.

How to check for clipping

Clipping is what happens when the game asks for more force than the wheel can give. Above that ceiling everything feels the same, so you lose the information right when the car is loaded the most, in the middle of a fast corner.

To see it:

  1. Switch on the FF bar in the HUD. My ACC HUD guide shows where it is.
  2. Do three laps at race pace.
  3. Watch the bar in the fastest corners of the lap.

A flash at the top over a kerb is fine. If the bar sits at the top through a whole corner, lower the gain by 5% and go again. Repeat until it only touches the top on the kerbs.

How to adjust from here

Change one value at a time, then do five laps before you judge.

ProblemChange
The force goes flat in fast cornersGain down 5%
The wheel feels too light everywhereGain up 5%, then check the FF bar
Dead feeling around the centre (gear or belt wheel)Minimum force up 2%
The wheel shakes on the straightsMinimum force down 2%, or dynamic damping up 10%
The steering feels heavy and slowDynamic damping down 10 to 25%
The kerbs are too loudRoad effects down to 0%

One thing about weight. A GT3 car has power steering, and the real wheel is lighter than most people expect. A heavy wheel does not make you faster. It makes you tired, and it hides the small changes. What you want to feel is the load building when you turn in and the moment it drops when the front starts to slide. If you can read that, the settings are right.

Then go and use it where the lap time is. In a GT3 that is the braking zone, and my guide to braking technique in ACC covers it. If you are thinking about a stronger base, read direct drive wheels explained before you spend the money.

FAQ

What are the best FFB settings for ACC?

It depends on the wheel. Logitech G29: gain 100%, minimum force 10%, dynamic damping 25%, road effects 20%. Fanatec CSL DD: gain 70%, minimum force 0%, dynamic damping 100%, road effects 0%. Frequency 400 Hz on both.

What gain should I use in ACC?

95 to 100% on a gear or belt wheel, 70 to 90% on a small direct drive base, 40 to 60% on a big one. Lower it if the FF bar stays at the top in fast corners.

What does minimum force do in ACC?

It lifts the small forces above the dead zone of gear and belt wheels, so you can feel the steering around the centre. Direct drive bases do not need it.

What does dynamic damping do in ACC?

It adds resistance that grows with the speed of the car. The wheel is calmer on the straights and the steering has more weight. Weak wheels need less of it.

Should I use 333 Hz or 400 Hz in ACC?

400 Hz. Use the highest value the list offers.

What steer lock should I set in ACC?

The full rotation of your wheel, with the same number in the wheel software: 900 on a Logitech, 1080 on most Fanatec bases. ACC then sets the real lock of each car by itself.

Why does my wheel feel light in ACC?

GT3 cars have power steering, so the wheel is lighter than in other sims. If it feels empty only around the centre on a gear or belt wheel, raise the minimum force.