Forza Horizon 4 on PC lets you set the field of view for every camera. Six values, one per view. This page gives you the numbers I start from, the maths to find your own, and what I could and could not confirm on 8 October 2026.

One warning first. This is an old game and the forum that held most of the answers is gone. Where I could not check something at a source, I say so.

Does Forza Horizon 4 have an FOV setting?

Yes, on PC.

PCGamingWiki lists field of view as supported natively in Forza Horizon 4, with the note "Slider for all camera types". Players on the Steam forum say the same: in a thread from July 2025 a player posted a config file trick, and the replies told him the options are already in the game.

A lot of people think FOV adjustment only arrived with Forza Horizon 5. It did not. If you came from there, my Forza Horizon 5 FOV settings page covers that game.

Two things I could not confirm:

  • The exact menu. Guides around the web disagree. Some put the sliders at the bottom of the Video settings, others under a Camera heading. I could not open the game today to check, so look in both.
  • Xbox. Every source I found talks about the PC version. I found nothing official that says the sliders exist on Xbox One or Series consoles, so I will not tell you they do.

A rally Beetle leads a pack of buggies through sand dunes in Forza Horizon 4, seen from a chase camera angle

Image: Playground Games, Steam

The six FOV values

The game stores one value per camera. These are the names it uses in its own config file, and what each one is.

Name in the config fileCamera
FollowLowFOVChase camera, near
FollowHighFOVChase camera, far
DriverFOVCockpit, with the steering wheel
DriverNoWheelFOVCockpit, no wheel on screen
HoodFOVBonnet
BumperHighFOVBumper

The names come from the Steam thread above. The plain descriptions next to them are mine.

You switch between cameras while driving with the change view button. The FOV you set for one camera does not touch the others, which is the good part: you can run a tight cockpit and a wide chase camera.

The values I start from

These are the numbers this page has carried since 2022. Treat them as a starting point, not a law.

CameraFOV
Chase near48.5
Chase far58
Cockpit40
Cockpit, no wheel48
Bonnet66
Bumper58

Why they look like this.

Cockpit is the lowest. In the cockpit you want the world at the right size, so the corner arrives when your eyes expect it. Low FOV does that. The price is that you see less of the dashboard and the mirrors.

No wheel is a bit higher. If you race on a real wheel, hide the one on screen and open the view a little. You have your own rim in front of you already.

Bonnet is the widest. There is no car interior to frame the picture, so a wider angle gives you the sense of speed back and shows more of the road edges.

Chase cameras sit in the middle. In a chase view the FOV is taste. Lower pulls the car closer and makes it calmer. Higher makes it feel faster and harder to place.

How to work out the right FOV for your screen

There is one honest way to do it: measure.

The correct FOV is the angle your screen really covers from your eyes. Sit in your driving position. Measure from your eyes to the screen. Then the vertical angle is:

2 x atan(screen height / 2 / eye distance)

The poster of that Steam thread writes that the Forza engine uses vertical FOV, not horizontal. I could not confirm it with Playground Games, so take it as a player's report. If it is right, these are the 1:1 values for flat 16:9 screens.

ScreenEye distanceVertical FOV
27 inch monitor60 cm31.3
27 inch monitor70 cm27.0
27 inch monitor80 cm23.7
32 inch monitor60 cm36.7
32 inch monitor70 cm31.8
55 inch TV120 cm31.9
55 inch TV150 cm25.7
55 inch TV200 cm19.4
65 inch TV150 cm30.2
65 inch TV200 cm22.9

The maths is mine. You can do your own screen in the sim racing FOV calculator.

Look at those numbers. They are all lower than the 40 in my cockpit row. That is normal. On a single screen the true 1:1 angle feels like looking through a letterbox, and in an open world game you want to see the traffic and the next junction.

So here is what I do. Calculate your number. Set the cockpit slider as close to it as the game allows. Drive ten minutes. If you feel boxed in, go up in steps of 3 until you stop missing things at the sides. Stop there.

What FOV changes when you drive

Your brain judges speed and distance from how fast things grow in front of you.

  • FOV too high. Everything ahead looks small and far away. Corners seem to arrive slowly, then all at once. You brake late and turn in late.
  • FOV too low. Distances are right, but you lose the sides. In Horizon that means the car next to you in a street race and the apex of a tight corner.
  • FOV right. The braking point looks the same lap after lap. That is all you want from it.

A higher FOV does feel faster. That is the edges of the picture stretching. It is not speed, and it does not help your lap.

Where the game saves the FOV values

You do not need this to change the FOV. It is useful if you want to back the values up or copy them to another PC.

The Steam poster gives the file as UserConfigSelections, opened with Notepad. PCGamingWiki lists the folder for each version:

VersionFolder
Steam%LOCALAPPDATA%\ForzaHorizon4\User_PCLocalStorageDirectory\ConnectedStorage\ForzaUserConfigSelections\
Microsoft Store%LOCALAPPDATA%\Packages\Microsoft.SunriseBaseGame_8wekyb3d8bbwe\TempState\scratch\User_PCLocalStorageDirectory\ConnectedStorage\ForzaUserConfigSelections\

Inside you will find the six names from the table above with a number next to each.

My advice: change the values in the game, not in the file. The poster of the trick says he only tried two digit numbers. I have not tested what the game does with a value outside the slider, so I will not suggest one. If you do edit the file, copy it somewhere safe first.

Ultrawide and triple screens

PCGamingWiki lists widescreen, ultrawide and multi-monitor resolutions as supported, and describes ultrawide as Hor+ in gameplay and cutscenes. Hor+ means a wider screen shows more at the sides and keeps the same height.

In practice: on an ultrawide you get the extra side view for free, and the vertical number from the formula still applies. A 34 inch 21:9 at 60 cm works out at about 31.7 degrees vertical, almost the same as a 27 inch 16:9.

The site's tip for ultrawide is to set the resolution on the Windows desktop first, then start the game and change the resolution in the game.

Can you still get Forza Horizon 4?

Not new. Playground Games took it off the Microsoft Store and Steam on 15 December 2024. If you own it, it still downloads and runs. I wrote the details on my engine swaps list.

If you are still playing it, set the rest of the game up too. My graphics settings page helps you hold a steady frame rate, which matters more than FOV for judging speed. Wheel users should start with the Logitech G29 and G920 settings, and pad users with the controller settings.

FAQ

Does Forza Horizon 4 have an FOV slider?

Yes, on PC. PCGamingWiki lists a slider for all camera types, and players on the Steam forum confirm the options are in the game.

Where is the FOV setting in Forza Horizon 4?

In the game's settings on PC. Guides disagree on whether it sits at the bottom of Video or under Camera, and I could not check in the game on 8 October 2026, so look in both.

What is the best FOV for Forza Horizon 4?

My starting point is 48.5 and 58 for the chase cameras, 40 in the cockpit, 48 with no wheel, 66 on the bonnet and 58 on the bumper. Then adjust for your screen and distance.

Can you change FOV in Forza Horizon 4 on Xbox?

I could not confirm it. Every source I found describes the PC version, so I do not claim the sliders exist on console.

What FOV should I use in cockpit view?

As low as feels comfortable. The true angle for a 27 inch monitor at 60 cm is about 31 degrees vertical. My table says 40 because an open world game needs some side view.

Is Forza Horizon 4 FOV vertical or horizontal?

A player on the Steam forum reports that the Forza engine uses vertical FOV. I found no official statement, so treat it as a report.

Does a higher FOV make you faster?

No. It makes the picture feel faster because the edges stretch. It also makes braking points harder to judge.

Can I edit the FOV in a config file?

The six values are saved in a file called UserConfigSelections in the game's local app data folder. You can open it with Notepad, but the sliders in the game do the same job with less risk.