NASCAR Heat 5 has 39 tracks. That is 23 paved ovals, 7 road courses and 9 dirt tracks, and every one of them is in the base game. No DLC ever added a circuit. The game itself has been off sale since 31 December 2024, and its online servers closed on 1 August 2025.
Checked on 15 October 2026 against the NASCAR Heat 5 Steam store page (app 1265860, which now carries the notice "NASCAR Heat 5 is no longer available on the Steam store"), the official NASCAR Heat support FAQ "How many tracks are in the game?" (archived copy, May 2025), Motorsport Games' DLC posts of 29 July 2020 and 19 November 2020, and the Motorsport Games NASCAR Heat 5 Next Gen update page. Motorsport Games never published a full track-by-track list that is still online, so the names below follow Traxion's NASCAR Heat 5 track list (17 April 2023), cross-checked against that official count of 39. Track lengths are the real-world NASCAR figures.
One note on the store link. The Steam id for NASCAR Heat 5 is 1265860. If you find 1265820 quoted anywhere, that is a different game.

How many tracks are there in NASCAR Heat 5?
- The Steam page says the game races "on 39 authentic tracks", and the official support FAQ says the same and adds that 9 of them are dirt tracks.
The old version of this page said 30. That was the paved count only. With the dirt tracks of the Xtreme Dirt Tour you get to 39.
The calendar it is built on is the 2020 season. The game was sold as the chance to become the 2020 NASCAR Cup Series champion, so the tracks are the 2020 layouts. Nothing from the later schedules is in there: no Nashville, no Circuit of the Americas, no LA Coliseum and no reconfigured Atlanta.
What tracks are in NASCAR Heat 5?
Here is the full list by type. I split the ovals by length because that is what changes how you drive them and how you set the car up. A 2.5 mile superspeedway and a half mile short track are different sports.
| Type | Tracks | Count |
|---|---|---|
| Superspeedways | Daytona, Talladega | 2 |
| Big ovals (2 to 2.5 mi) | Auto Club, Michigan, Indianapolis, Pocono | 4 |
| Intermediate ovals | Atlanta, Charlotte, Chicagoland, Darlington, Homestead-Miami, Kansas, Kentucky, Las Vegas, Texas, WWT Raceway (Gateway) | 10 |
| Short ovals (1 mi or less) | Bristol, Dover, Iowa, Martinsville, New Hampshire, Phoenix, Richmond | 7 |
| Road courses | Canadian Tire, Charlotte Roval, Indianapolis road course, Mid-Ohio, Road America, Sonoma, Watkins Glen | 7 |
| Dirt tracks | Bristol dirt, Charlotte dirt, Drebin, Eldora, Fanatec Fairgrounds, Jefferson, Las Vegas dirt, Richmond dirt, Texas dirt | 9 |
| Total | 39 |
Super Speedway
Two tracks: Daytona and Talladega. These are the big drafting tracks, 2.5 and 2.66 miles.

Here the race is about the pack, not about the corner. You are flat almost all the way round, so the lap time comes from the air: who pushes you, who you push, and when you pull out. A setup that is slippery in a straight line matters more than one that turns well.
My setups for both are here: Daytona Cup setup and Talladega Cup setup.
The old version of this page put Indianapolis in this group. I have moved it. Indy is 2.5 miles but flat, with four distinct corners, so you brake and turn there in a way you never do at Talladega.
Speedway
This is the bulk of the game: 14 ovals from 1.25 to 2.5 miles. I split them into the big flat or fast ovals and the classic mile and a half tracks.
| Track | Length (mi) | Setup on solox.gg |
|---|---|---|
| Auto Club | 2.000 | Cup |
| Michigan | 2.000 | Xfinity |
| Indianapolis | 2.500 | Cup |
| Pocono | 2.500 | Cup |
| Atlanta | 1.540 | Cup |
| Charlotte | 1.500 | Cup |
| Chicagoland | 1.500 | Cup |
| Darlington | 1.366 | Xfinity |
| Homestead-Miami | 1.500 | Cup |
| Kansas | 1.500 | Cup |
| Kentucky | 1.500 | Cup |
| Las Vegas | 1.500 | Xfinity |
| Texas | 1.500 | none yet |
| WWT Raceway (Gateway) | 1.250 | none yet |
The mile and a half tracks are where tyre wear starts to decide the race. On a long run the car that was fast on lap 3 is often not the car that is fast on lap 40. So when you test, do a long run as well as a qualifying lap.
Darlington is the odd one. It is egg shaped, each end is different, and the wall is right there on exit. Pocono is also its own thing: three corners, all different.
Short Track
Seven ovals of a mile or less.
| Track | Length (mi) | Setup on solox.gg |
|---|---|---|
| Dover | 1.000 | Cup |
| Phoenix | 1.000 | Xfinity |
| New Hampshire | 1.058 | Cup |
| Iowa | 0.875 | Cup |
| Richmond | 0.750 | Cup |
| Bristol | 0.533 | Cup |
| Martinsville | 0.526 | Cup |
Dover, Phoenix and New Hampshire are a mile or just over, so call them one-milers if you prefer. I put them here because they drive more like short tracks than like Charlotte.
Short tracks are where I would send anyone who wants to learn racecraft in this game. The lap is short, you are in traffic all the time, and one bad exit costs you three places. It is the closest thing in NASCAR to a kart race: brake late, get the car turned, and protect the inside.
Martinsville is the extreme. Two long straights and two hairpins, so it is all about braking and traction off the corner.
Road Course
Seven road courses, all from the 2020 era of NASCAR's calendars.
| Track | Length (mi) | Setup on solox.gg |
|---|---|---|
| Road America | 4.048 | Xfinity |
| Canadian Tire Motorsport Park | 2.459 | none yet |
| Watkins Glen | 2.450 | Cup |
| Indianapolis road course | 2.439 | Cup |
| Mid-Ohio | 2.400 | Xfinity |
| Charlotte Roval | 2.280 | Cup |
| Sonoma | 1.990 | none yet |

The old page called these street circuits. They are not. They are permanent road courses, plus two "Rovals" that use part of the Charlotte and Indianapolis ovals with an infield section.
These are where my own background helps most. A stock car is heavy, it has a lot of power and not a lot of grip, so it punishes you for overdriving the entry. Brake in a straight line, wait for the car, and be patient with the throttle. The lap comes from the exit.
Dirt tracks
Nine dirt tracks for the Xtreme Dirt Tour, the dirt late model series in the game. Eldora also hosts the Truck Series.

| Track | Real or fictional | Layout |
|---|---|---|
| Eldora Speedway | Real | Long oval |
| The Dirt Track at Charlotte | Real | Short oval |
| The Dirt Track at Las Vegas | Real | Short oval |
| Texas Motor Speedway Dirt Track | Real | Short oval |
| Bristol (dirt) | Fictional dirt version | Long oval |
| Richmond (dirt) | Fictional dirt version | Long oval |
| Drebin Motor Speedway | Fictional | Short oval |
| Fanatec Fairgrounds | Fictional | Long oval |
| Jefferson Raceway | Fictional | Road course |
The real/fictional split and the layout types come from Traxion's list, not from Motorsport Games. I have not found official lengths for the dirt tracks in the game, so I leave them out.
Which tracks came with DLC or the Gold and Ultimate editions?
None. Every track in NASCAR Heat 5 is in the standard game. This is the part most people get wrong, so here is what each extra really added, from Motorsport Games' own posts:
| Edition or pack | What it added | Tracks? |
|---|---|---|
| Gold Edition | Tony Stewart as spotter, a Stewart-Haas career offer, classic Stewart paint schemes, the Season Pass and in-game cash | No |
| Season Pass | The July, August, September and October 2020 packs, later also the Jimmie Johnson pack | No |
| July 2020 pack | 41 Cup and 10 Xfinity paint schemes, three challenges ($12.99 alone) | No |
| Jimmie Johnson pack | 15 paint schemes ($6.99 alone, free with Gold or Season Pass) | No |
| Playoff pack | 37 Cup paint schemes ($9.99, not in the Season Pass) | No |
| Ultimate Edition | Base game plus the 2020 packs | No |
| 2022 Next Gen DLC | Next Gen Cup cars, 2022 schemes and rosters, new engine audio ($9.99) | No |
On the Ultimate Edition, I could not find an official contents list still online. A Steam community post from May 2022 says it bundles the standard game with the July, August, September, October, Jimmie Johnson, Playoff and December packs. Treat that as a player's summary, not an official one.
The Next Gen DLC is the one people expected tracks from, and it disappointed. Motorsport Games' own page says no new tracks were added and the schedule was not updated. It names the reconfigured Atlanta, Sonoma, Circuit of the Americas, the LA Coliseum and Nashville as not available with the Next Gen car. It also removed the Paint Booth and car customisation in Career when you use it. Wikipedia dates its release to 22 June 2023.
Is NASCAR Heat 5 still sold in 2026? Delisting and servers
No. You cannot buy it new on a digital store.
- Delisted on 31 December 2024. Motorsport Games posted on 29 November 2024 that from 31 December 2024 all its NASCAR titles and their DLC would no longer be available for purchase on any digital storefront, but would remain playable. This followed the sale of the NASCAR licence to iRacing.
- Steam today. The store page (app 1265860) still exists, but it carries the notice that the game is no longer available on the Steam store. If you already own it, it stays in your library.
- Online servers closed on 1 August 2025. This was reported by Game Rant and Traxion in July 2025. Online racing is gone.
- What still works. Offline single player and split screen, according to the same reports.
So if you own it, you can still run every track on this list against the AI. If you do not own it, the only route is a leftover key from a reseller, and I cannot tell you if those keys still activate. I would not pay for one.
The NASCAR licence now sits with iRacing, which released NASCAR 25 through Monster Games. If you are moving on, I have covered the iRacing NASCAR licence deal and the NASCAR 26 wheel settings.
What are the fastest tracks in NASCAR Heat 5?
On the real-world record books, the two superspeedways. Bill Elliott's 1987 qualifying laps of 212.809 mph at Talladega and 210.364 mph at Daytona are still the fastest in NASCAR history.

In the game, the same logic holds: the longest, most banked ovals are the fastest, then the 2 mile tracks like Auto Club and Michigan, then the mile and a half tracks. I have not seen official in-game top speeds published by Motorsport Games, so I will not quote numbers for the game itself.
The old version of this page listed speed records for Auto Club, Chicagoland and Texas, and gave Texas as 1.44 miles. Texas is 1.5 miles, and I could not verify the other records, so they are gone.
If you want to go fast on all of these, start with the Cup setups hub or the Xfinity setups hub, then sort out your force feedback settings.
FAQ
How many tracks does NASCAR Heat 5 have?
- That is 30 paved tracks (23 ovals and 7 road courses) and 9 dirt tracks for the Xtreme Dirt Tour.
Did any NASCAR Heat 5 DLC add new tracks?
No. Every 2020 pack Motorsport Games described added paint schemes and challenges, not tracks. The 2022 Next Gen DLC added the Next Gen car and 2022 rosters, and Motorsport Games says it added no new tracks.
Is the Ultimate Edition worth it for the tracks?
Not for tracks. The Ultimate Edition has the same 39 tracks as the standard game. It adds the 2020 DLC packs, which are paint schemes and challenges. And it is no longer sold on digital stores anyway.
Is Nashville or COTA in NASCAR Heat 5?
No. The game is built on the 2020 calendar. Motorsport Games lists Nashville, Circuit of the Americas, the LA Coliseum and reconfigured Atlanta as not available even with the 2022 Next Gen DLC.
Can I still buy NASCAR Heat 5 in 2026?
Not from Steam, PlayStation or Xbox stores. It was delisted on 31 December 2024 and Steam now shows it as no longer available. Owners can still download and play it.
Does NASCAR Heat 5 online still work?
No. The servers closed on 1 August 2025. Offline races, career and split screen still work.

