F1 2020 has one force feedback menu and nine sliders in the calibration menu. That is all. The problem is that the default values do not fit any wheel well, and a 2 Nm Logitech needs very different numbers from a 25 Nm Fanatec.

Here is what I would run on each wheel, what every slider does, and what to change when the car does not feel right.

F1 2020 force feedback settings by wheel

You find these in Settings, Controls, Vibration and Force Feedback, then pick your wheel.

SettingLogitech G29 / G920Thrustmaster T300 / TX / TMXFanatec CSL DDFanatec Podium DD2
Vibration and force feedbackOnOnOnOn
Strength601056575
On track effects20351525
Rumble strip effects25402520
Off track effects20202520
Wheel damper51050
Understeer enhanceOffOnOffOff
Maximum wheel rotation (F1 and F2)300°360°360°360°

These are starting points. The numbers only work together with the right driver settings, because the game multiplies its own strength by whatever the wheel base is set to. Each wheel has its own page with the full driver setup:

If you are on a pad, the F1 2020 controller settings page is the one you want.

Logitech G29 steering wheel with PlayStation buttons, blue centre stripe and red rotary dial
The Logitech G29. Gear driven and around 2 Nm, so the effects have to stay low or they cover the little detail the wheel has. Photo: Antoineets, Wikimedia Commons, CC BY-SA 4.0.

Driver settings before you open the game

Set the wheel software first. If you change it later, the in game numbers stop making sense.

WheelDriver settings
Logitech G29 / G920 (G HUB)Operating range 900, sensitivity 50, centering spring 20
Thrustmaster T300 / TX / TMX (control panel)Rotation 900°, constant 100%, periodic 100%, spring 100%, damper 0%, auto center by the game
Fanatec CSL DD (tuning menu)SEN Auto, FF 100, FFS Peak, NDP 25, NFR Off, NIN Off, INT 4, FEI 100, FOR 100, SPR 100, DPR 100
Fanatec Podium DD2 (tuning menu)SEN Auto, FF 45, FFS Peak, NDP 22, NFR 1, NIN 6, INT 2, FEI 100

Look at the DD2 line. FF is at 45 on the base, and that is why the in game strength can sit at 75 without breaking your wrists. On a direct drive wheel you control the total force on the base and use the game slider for fine tuning.

A Thrustmaster TX Racing Wheel Leather Edition seen from the front, clamped to a desk
The Thrustmaster TX with the leather rim. The T300 is the PlayStation version of the same belt driven base. Photo: Asmoth, Wikimedia Commons, CC BY-SA 4.0.

Calibration settings

The calibration tab has nine sliders. With a wheel and pedals, they all stay at 0.

SettingValue
Steering deadzone0
Steering linearity0
Steering saturation0
Throttle deadzone0
Throttle linearity0
Throttle saturation0
Brake deadzone0
Brake linearity0
Brake saturation0

A deadzone is a part of the travel where the game ignores you. Linearity bends the response curve. Saturation makes the game reach 100% before you do. All three put something between your hands and the car, and you do not want that.

There are three honest exceptions:

  • Brake saturation. If you cannot reach 100% brake on a stiff pedal, raise it until a full push shows 100% in the calibration screen. The Logitech pedal with the rubber block is the usual case.
  • Throttle or brake deadzone. If an old pedal sends a small signal when your foot is off it, 1 or 2 of deadzone fixes it. You see it in the same screen: the bar moves when you are not touching the pedal.
  • Steering linearity on Fanatec. On the Fanatec bases I would run steering linearity at 5. It calms the first degrees of steering on a very direct wheel. It is a small change, and 0 works too.

What each force feedback setting does

Vibration and force feedback strength. The total force. Too low and the wheel tells you nothing. Too high and it clips: the wheel is already at its maximum in a medium corner, so a fast corner feels the same. That is why a weak wheel does not get the highest value. You lose the detail before you gain any strength.

On track effects. Bumps and the road surface. A little helps you feel the car is alive. A lot is just shaking.

Rumble strip effects. The vibration on the kerbs. You need enough to know you are on one without looking. More than that and the kerb covers what the tyres are doing right when you need it, at the exit.

Off track effects. Grass and gravel. You will know you are off the track anyway. Keep it low.

Wheel damper. Adds weight and resistance to the wheel, at every speed. It makes a light wheel feel calmer on the straight, but it also slows your hands when you have to catch the rear. I would keep it at 5 or below. On a DD2 the base already has natural damping, so 0.

Understeer enhance. With this on, the wheel goes light when the front tyres start to slide. It is not realistic, but it is a clear signal. On a belt driven Thrustmaster I would leave it on. On the other wheels I would turn it off and read the understeer from the steering weight itself.

Maximum wheel rotation. How far the wheel turns from lock to lock. 360° for F1 and F2 cars is right. You should be able to take a hairpin without moving your hands on the rim.

A Fanatec CSL DD direct drive wheel base seen from the front
The Fanatec CSL DD. With a direct drive base you set the total force on the base and fine tune in the game. Image: Fanatec.

What to change when it does not feel right

Change one thing at a time and do three laps on the same track. I would use a track you know with slow and fast corners, like Barcelona.

ProblemChangeWhy
Fast corners all feel the same weightStrength down 5 to 10The wheel is clipping
Wheel feels dead in slow cornersStrength up 5Not enough force at low load
Constant shaking on the straightOn track effects down 10Road noise is covering the tyres
Kerbs throw the wheel out of your handsRumble strip effects down 10The effect is stronger than the grip signal
Wheel feels slow when you correct a slideWheel damper to 0The damper is resisting your hands
Wheel oscillates on the straight if you let goWheel damper up 5A little damping calms it
You do not feel the front washing outUndersteer enhance OnThe wheel goes light when the fronts slide
You run out of steering in hairpinsCheck rotation is 360° in game and 900° or Auto in the driverThe two values are fighting each other

One thing from real cars that holds in the sim: heavier is not better. A wheel that is too heavy makes you tense, and tense hands are slow hands. You want just enough force to feel the front tyres load up on the way in and go light when they give up.

Lewis Hamilton in the Mercedes W11 in the pit lane during 2020 testing in Barcelona
Lewis Hamilton in the Mercedes W11 in testing at Barcelona in 2020. A real F1 wheel turns about 360° from lock to lock, the same as the game setting. Photo: Artes Max, Wikimedia Commons, CC BY-SA 2.0.

After the wheel: the rest of the setup

The wheel settings only tell you what the car is doing. They do not make the car faster. Once the feedback is right:

FAQ

What are the best force feedback settings for F1 2020?

It depends on the wheel. As a start: strength 60 on a Logitech G29 or G920, 105 on a Thrustmaster T300, TX or TMX, 65 on a Fanatec CSL DD and 75 on a Podium DD2. Keep on track, rumble strip and off track effects between 15 and 40, and the wheel damper at 10 or less.

What wheel rotation should I use in F1 2020?

360° for F1 and F2 cars in the game menu. In the wheel driver, leave the rotation at 900° or Auto and let the game limit it. If you limit it in both places, the two values can fight each other.

Should understeer enhance be on or off?

Off on most wheels, on if you struggle to feel the front tyres slide. It makes the wheel go light when you understeer. It is an artificial effect, but it is useful while you are learning the car.

Why does my wheel feel the same in every fast corner?

The force feedback is clipping. The wheel is already giving its maximum force, so there is nothing left for the extra load. Lower the strength by 5 to 10 and the difference between corners comes back.

Do I need to change deadzone or linearity with a wheel?

No. Leave all nine calibration sliders at 0. Only raise brake saturation if you cannot reach 100% on the pedal, or add 1 or 2 of deadzone if a worn pedal sends a signal when you are not touching it.

Do these settings work on PS4, Xbox One and PC?

The in game values are the same on every platform. The difference is the driver: on PC you set the wheel in G HUB, the Thrustmaster control panel or the Fanatec software, and on console you set it on the wheel itself where the wheel allows it.