This page is the full database of my NASCAR Heat 5 Cup Series setups. All 20 tracks, every setup free on its own page, with the driving notes I'd give you if we shared a garage.
Quick status check before you dive in, because a lot has happened around this game. Motorsport Games shut the NASCAR Heat servers down for good on August 1, 2025, and the game was pulled from digital stores at the end of 2024 as part of the licence handover to iRacing. Online lobbies are gone. Career mode, quick races and split-screen all still work, and that's where most people were racing anyway.
Here's the good news for setup hunters: nothing about the driving has changed. NH5 stopped receiving patches years ago, so the physics these setups were built on are frozen in place. A setup that ran high 44s at Daytona still runs high 44s at Daytona.
Every NASCAR Heat 5 Cup setup, track by track
I've grouped the tracks the way I think about them, because setup philosophy follows track type more than anything else.
Superspeedways
Flat-out, draft-dependent, and the setup is mostly about cutting drag while keeping the car stable in traffic.
- Daytona Cup setup: the reference numbers: front right camber -4.9, front left +5.8, 7 degrees of wheel lock
- Talladega Cup setup: same family as Daytona, even more about the draft
Intermediates
The 1.5-mile ovals are the heart of the schedule. Balance across a full run matters more than one-lap pace.
- Atlanta Cup setup
- Charlotte Cup setup
- Chicagoland Cup setup
- Homestead Cup setup
- Kansas Cup setup
- Kentucky Cup setup
Big and odd-shaped ovals
Three tracks that punish a lazy setup: two flat 2-mile-plus layouts and Pocono's three corners that each want a different car.
Short tracks and one-milers
Brakes, rotation and drive off the corner. This is where a good setup is worth half a second, not half a tenth.
- Bristol Cup setup
- Dover Cup setup
- Iowa Cup setup
- Martinsville Cup setup
- New Hampshire Cup setup
- Richmond Cup setup
Road courses and rovals
My home turf. Symmetric camber, real braking zones, and you finally get to turn right.
Why these setups still work in 2026
Games like ACC or iRacing invalidate setups with every physics update. I've rebuilt my GT3 setups more times than I can count. NASCAR Heat 5 is the opposite case. Development ended, the licence moved to iRacing, and no patch has touched the tire model or physics in years.
That makes this one of the rare setup databases that doesn't age. The lap times in the individual guides were set on the same build of the game you're running today.
The one thing that did change is what you use them for. With the servers off, these are now career-mode and time-trial setups. Beating the AI on hard difficulty with a proper setup is still a genuinely good time. Pair them with my AI settings guide and difficulty settings to get the racing close.
How I'd use them
Don't copy blindly. A setup is a starting window, and your driving style decides where in that window you end up.
The core logic on ovals: negative camber on the front right, positive on the front left. You only turn left, so all the lateral load lands on the right side of the car. You want both front tires leaning into the corner. On the road courses that logic goes out the window and the car runs conventional symmetric-ish cambers again.

Two more things that are worth more than any setup tweak. Be smooth with the steering. Scrubbing the front tires with aggressive inputs costs more time than a bad spring rate. And on the superspeedways, learn to use the draft properly, because no setup makes up for running alone.
If you're new to the game, start with my NASCAR Heat 5 tips and the full tracks list to learn the schedule before you start chasing tenths.
Get your hardware settings right first
A setup can't fix numb force feedback. Before testing any of these, sort your inputs:
- FFB settings: my base force feedback values
- Fanatec settings: CSL and ClubSport bases
- Logitech wheel settings: G29/G920/G923
- Thrustmaster settings
- Controller settings: most NH5 players are on pad, and the right deadzones matter more than you'd think
- Compatible wheels list: check yours before buying anything
What about Xfinity setups?
I have per-track Xfinity setups on the site too. The cars drive noticeably different with less power and more drag sensitivity. Start with Bristol Xfinity, Phoenix Xfinity and Las Vegas Xfinity, and you'll find the rest linked from each page. A rebuilt Xfinity database page is coming.
FAQ
Is NASCAR Heat 5 still worth playing in 2026?
For offline racing, yes. Career mode, challenges and split-screen work exactly as before. Online multiplayer is gone for good. The servers were permanently closed on August 1, 2025, as part of the NASCAR licence moving to iRacing. If online NASCAR is what you want, that's now iRacing's console NASCAR games: NASCAR 25 launched October 14, 2025, and NASCAR 26 arrives September 18, 2026.
Do these setups still work after the server shutdown?
Yes. Setups live in your game, not on Motorsport Games' servers, and the physics haven't been patched in years. Everything in this database drives the way it did when I built it.
Is there a NASCAR Heat 5 setups spreadsheet?
You don't need one. This page is the spreadsheet. Every track page lists the full setup values free, and you can keep the page open on a phone while you punch numbers into the garage screen.
How do you set up a car in NASCAR Heat 5?
On ovals: negative camber on the front right, positive on the front left, because the load only ever transfers to the right side of the car. From there, adjust the swaybars and springs to control how willingly the car rotates in. Stiffer front bar helps rotation but too much oversteer burns the rear tires. Chasing a loose car is slow in this game.
Can you still buy NASCAR Heat 5?
Not digitally. It was removed from PlayStation, Xbox and Steam stores at the end of 2024 when the licence transferred to iRacing. If it's already in your library, you keep it. Otherwise it's physical copies on the used market. Check my system requirements guide if you're picking it up for PC.

